fight enemy: causes someone will get hurt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone will get hurt 1.00
causes you may be hurt or kill 0.92
be motivated by they be try to hurt you 0.89
causes gettign hurt 0.89
be motivated by hurt them 0.88
be motivated by you do not like them 0.83
be motivated by they will fight you 0.82
causes you lose your life 0.82
requires check if you can win 0.80
be motivated by impose your will on him 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.58
¬ Salient(fight enemy, causes someone will get hurt)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.11
¬ Typical(fight enemy, causes you may be hurt or kill)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.95
¬ Plausible(fight enemy, causes you may be hurt or kill)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.13
¬ Typical(fight enemy, be motivated by they be try to hurt you)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.93
¬ Plausible(fight enemy, be motivated by they be try to hurt you)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.89
¬ Plausible(fight enemy, causes gettign hurt)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.58
¬ Remarkable(fight enemy, causes gettign hurt)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.89
¬ Plausible(fight enemy, be motivated by hurt them)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by they will fight you)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.88
¬ Remarkable(fight enemy, causes you may be hurt or kill)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.72
¬ Remarkable(fight enemy, be motivated by hurt them)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.90
¬ Remarkable(fight enemy, be motivated by they be try to hurt you)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.14
¬ Typical(fight enemy, causes you lose your life)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.95
¬ Plausible(fight enemy, causes you lose your life)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.96
¬ Plausible(fight enemy, be motivated by they will fight you)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.25
¬ Typical(fight enemy, be motivated by hurt them)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.77
¬ Remarkable(fight enemy, causes you lose your life)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.23
Typical(fight enemy, causes someone will get hurt)
Evidence: 0.27
¬ Typical(fight enemy, causes gettign hurt)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.54
¬ Salient(fight enemy, be motivated by hurt them)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.81
Remarkable(fight enemy, causes someone will get hurt)
Evidence: 0.93
¬ Remarkable(fight enemy, be motivated by they will fight you)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.62
¬ Salient(fight enemy, be motivated by they be try to hurt you)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.76
¬ Salient(fight enemy, causes you may be hurt or kill)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.71
¬ Salient(fight enemy, causes gettign hurt)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.63
¬ Salient(fight enemy, causes you lose your life)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.72
¬ Salient(fight enemy, be motivated by they will fight you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.58
Salient(fight enemy, causes someone will get hurt)
Evidence: 0.23
¬ Typical(fight enemy, causes someone will get hurt)
Evidence: 0.81
¬ Remarkable(fight enemy, causes someone will get hurt)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(fight enemy, causes someone will get hurt)
Evidence: 0.23
¬ Typical(fight enemy, causes someone will get hurt)