fight enemy: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes win 0.95
causes someone win 0.89
causes victory 0.87
be used to win war 0.87
causes win war 0.84
causes hopefully victory 0.84
be used to win conflict 0.80
causes win territory 0.80
causes be defeat 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.70
¬ Salient(fight enemy, be used to win)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.91
¬ Plausible(fight enemy, causes someone win)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.89
¬ Plausible(fight enemy, causes victory)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.84
¬ Plausible(fight enemy, causes hopefully victory)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.10
¬ Typical(fight enemy, be used to win conflict)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.63
¬ Remarkable(fight enemy, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.84
¬ Plausible(fight enemy, causes be defeat)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.53
¬ Remarkable(fight enemy, causes hopefully victory)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.97
¬ Plausible(fight enemy, be used to win conflict)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.69
¬ Salient(fight enemy, causes someone win)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.51
¬ Salient(fight enemy, causes hopefully victory)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.63
¬ Salient(fight enemy, causes victory)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.26
¬ Typical(fight enemy, causes victory)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.83
¬ Remarkable(fight enemy, causes someone win)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.60
¬ Remarkable(fight enemy, causes be defeat)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.59
¬ Salient(fight enemy, causes be defeat)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.72
Remarkable(fight enemy, be used to win)
Evidence: 0.71
¬ Remarkable(fight enemy, be used to win conflict)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.35
¬ Typical(fight enemy, causes hopefully victory)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.24
Typical(fight enemy, be used to win)
Evidence: 0.33
¬ Typical(fight enemy, causes be defeat)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.87
¬ Salient(fight enemy, be used to win conflict)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(fight enemy, be used to win)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)
Evidence: 0.72
¬ Remarkable(fight enemy, be used to win)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(fight enemy, be used to win)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)