fight enemy: be used to win conflict

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win conflict 1.00
causes conflict 0.90
be used to win war 0.87
causes win war 0.85
be used to win 0.80
causes win 0.78
be motivated by you be at war 0.77
be used to war 0.76
causes someone win 0.76
requires go to war 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.87
¬ Salient(fight enemy, be used to win conflict)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.94
¬ Plausible(fight enemy, causes conflict)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.84
¬ Salient(fight enemy, causes conflict)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.89
¬ Plausible(fight enemy, be used to win)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.50
¬ Remarkable(fight enemy, causes conflict)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.17
¬ Typical(fight enemy, causes conflict)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.91
¬ Plausible(fight enemy, be motivated by you be at war)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.91
¬ Plausible(fight enemy, causes someone win)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.95
¬ Plausible(fight enemy, be used to war)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.89
¬ Plausible(fight enemy, requires go to war)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.70
¬ Salient(fight enemy, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.67
¬ Salient(fight enemy, be motivated by you be at war)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.69
¬ Salient(fight enemy, causes someone win)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.67
¬ Salient(fight enemy, requires go to war)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.81
¬ Salient(fight enemy, be used to war)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.16
¬ Typical(fight enemy, be used to war)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.19
¬ Typical(fight enemy, be motivated by you be at war)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.59
¬ Remarkable(fight enemy, be used to war)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.72
¬ Remarkable(fight enemy, be used to win)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.59
¬ Remarkable(fight enemy, requires go to war)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.83
¬ Remarkable(fight enemy, causes someone win)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.71
Remarkable(fight enemy, be used to win conflict)
Evidence: 0.85
¬ Remarkable(fight enemy, be motivated by you be at war)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.10
Typical(fight enemy, be used to win conflict)
Evidence: 0.27
¬ Typical(fight enemy, requires go to war)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(fight enemy, be used to win conflict)
Evidence: 0.10
¬ Typical(fight enemy, be used to win conflict)
Evidence: 0.71
¬ Remarkable(fight enemy, be used to win conflict)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, be used to win conflict)
Evidence: 0.10
¬ Typical(fight enemy, be used to win conflict)