fight enemy: requires go to war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to war 1.00
be used to war 0.93
be motivated by you be at war 0.91
be used to win war 0.87
causes win war 0.86
be used to win conflict 0.76
causes conflict 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.67
¬ Salient(fight enemy, requires go to war)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.95
¬ Plausible(fight enemy, be used to war)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.27
Typical(fight enemy, requires go to war)
Evidence: 0.16
¬ Typical(fight enemy, be used to war)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.91
¬ Plausible(fight enemy, be motivated by you be at war)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.27
Typical(fight enemy, requires go to war)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.27
Typical(fight enemy, requires go to war)
Evidence: 0.19
¬ Typical(fight enemy, be motivated by you be at war)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.59
Remarkable(fight enemy, requires go to war)
Evidence: 0.59
¬ Remarkable(fight enemy, be used to war)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.67
¬ Salient(fight enemy, be motivated by you be at war)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.27
Typical(fight enemy, requires go to war)
Evidence: 0.10
¬ Typical(fight enemy, be used to win conflict)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.81
¬ Salient(fight enemy, be used to war)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.97
¬ Plausible(fight enemy, be used to win conflict)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.94
¬ Plausible(fight enemy, causes conflict)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.27
Typical(fight enemy, requires go to war)
Evidence: 0.17
¬ Typical(fight enemy, causes conflict)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.59
Remarkable(fight enemy, requires go to war)
Evidence: 0.85
¬ Remarkable(fight enemy, be motivated by you be at war)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.59
Remarkable(fight enemy, requires go to war)
Evidence: 0.50
¬ Remarkable(fight enemy, causes conflict)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.59
Remarkable(fight enemy, requires go to war)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.84
¬ Salient(fight enemy, causes conflict)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.87
¬ Salient(fight enemy, be used to win conflict)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.59
Remarkable(fight enemy, requires go to war)
Evidence: 0.71
¬ Remarkable(fight enemy, be used to win conflict)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.67
Salient(fight enemy, requires go to war)
Evidence: 0.27
¬ Typical(fight enemy, requires go to war)
Evidence: 0.59
¬ Remarkable(fight enemy, requires go to war)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(fight enemy, requires go to war)
Evidence: 0.27
¬ Typical(fight enemy, requires go to war)