fight enemy: causes hopefully victory

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes hopefully victory 1.00
causes victory 0.87
causes win 0.86
be used to win 0.84
causes someone win 0.83
causes be defeat 0.78
causes win war 0.78
requires check if you can win 0.77
be used to win war 0.76
requires strategy if you intend to win 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.51
¬ Salient(fight enemy, causes hopefully victory)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.89
¬ Plausible(fight enemy, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.35
Typical(fight enemy, causes hopefully victory)
Evidence: 0.26
¬ Typical(fight enemy, causes victory)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.35
Typical(fight enemy, causes hopefully victory)
Evidence: 0.19
¬ Typical(fight enemy, causes someone win)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.89
¬ Plausible(fight enemy, be used to win)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.35
Typical(fight enemy, causes hopefully victory)
Evidence: 0.10
¬ Typical(fight enemy, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.35
Typical(fight enemy, causes hopefully victory)
Evidence: 0.24
¬ Typical(fight enemy, be used to win)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.91
¬ Plausible(fight enemy, causes someone win)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.84
¬ Plausible(fight enemy, causes be defeat)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.96
¬ Plausible(fight enemy, be used to win war)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.35
Typical(fight enemy, causes hopefully victory)
Evidence: 0.33
¬ Typical(fight enemy, causes be defeat)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.53
Remarkable(fight enemy, causes hopefully victory)
Evidence: 0.63
¬ Remarkable(fight enemy, causes victory)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.63
¬ Salient(fight enemy, causes victory)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.53
Remarkable(fight enemy, causes hopefully victory)
Evidence: 0.60
¬ Remarkable(fight enemy, causes be defeat)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.59
¬ Salient(fight enemy, causes be defeat)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.53
Remarkable(fight enemy, causes hopefully victory)
Evidence: 0.72
¬ Remarkable(fight enemy, be used to win)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.70
¬ Salient(fight enemy, be used to win)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.69
¬ Salient(fight enemy, causes someone win)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.53
Remarkable(fight enemy, causes hopefully victory)
Evidence: 0.83
¬ Remarkable(fight enemy, causes someone win)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.53
Remarkable(fight enemy, causes hopefully victory)
Evidence: 0.83
¬ Remarkable(fight enemy, be used to win war)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.83
¬ Salient(fight enemy, be used to win war)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.51
Salient(fight enemy, causes hopefully victory)
Evidence: 0.35
¬ Typical(fight enemy, causes hopefully victory)
Evidence: 0.53
¬ Remarkable(fight enemy, causes hopefully victory)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(fight enemy, causes hopefully victory)
Evidence: 0.35
¬ Typical(fight enemy, causes hopefully victory)