fight enemy: requires be soldier

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be soldier 1.00
requires have army 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.72
Plausible(fight enemy, requires be soldier)
Evidence: 0.38
¬ Salient(fight enemy, requires be soldier)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.64
Typical(fight enemy, requires be soldier)
Evidence: 0.42
¬ Typical(fight enemy, requires have army)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.72
Plausible(fight enemy, requires be soldier)
Evidence: 0.80
¬ Plausible(fight enemy, requires have army)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.20
Remarkable(fight enemy, requires be soldier)
Evidence: 0.43
¬ Remarkable(fight enemy, requires have army)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.38
Salient(fight enemy, requires be soldier)
Evidence: 0.58
¬ Salient(fight enemy, requires have army)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.38
Salient(fight enemy, requires be soldier)
Evidence: 0.64
¬ Typical(fight enemy, requires be soldier)
Evidence: 0.20
¬ Remarkable(fight enemy, requires be soldier)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(fight enemy, requires be soldier)
Evidence: 0.64
¬ Typical(fight enemy, requires be soldier)