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fight enemy
:
requires be soldier
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires be soldier
1.00
requires have army
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.72
Plausible(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.38
¬ Salient(
fight enemy
,
requires be soldier
)
Similarity expansion
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.75
Evidence:
0.64
Typical(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.42
¬ Typical(
fight enemy
,
requires have army
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.75
Evidence:
0.72
Plausible(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.80
¬ Plausible(
fight enemy
,
requires have army
)
0.43
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.75
Evidence:
0.20
Remarkable(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.43
¬ Remarkable(
fight enemy
,
requires have army
)
0.41
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.75
Evidence:
0.38
Salient(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.58
¬ Salient(
fight enemy
,
requires have army
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.38
Salient(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.64
¬ Typical(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.20
¬ Remarkable(
fight enemy
,
requires be soldier
)
Typical implies Plausible
0.39
Rule weight:
0.48
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.72
Plausible(
fight enemy
,
requires be soldier
)
⋁
Evidence:
0.64
¬ Typical(
fight enemy
,
requires be soldier
)