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fight enemy
:
requires have army
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires have army
1.00
requires join army
0.88
be used to defend army from anihalation
0.85
requires be soldier
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.80
Plausible(
fight enemy
,
requires have army
)
⋁
Evidence:
0.58
¬ Salient(
fight enemy
,
requires have army
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.88
Evidence:
0.80
Plausible(
fight enemy
,
requires have army
)
⋁
Evidence:
0.78
¬ Plausible(
fight enemy
,
requires join army
)
0.61
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.88
Evidence:
0.58
Salient(
fight enemy
,
requires have army
)
⋁
Evidence:
0.47
¬ Salient(
fight enemy
,
requires join army
)
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.85
Evidence:
0.80
Plausible(
fight enemy
,
requires have army
)
⋁
Evidence:
0.84
¬ Plausible(
fight enemy
,
be used to defend army from anihalation
)
0.60
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.85
Evidence:
0.42
Typical(
fight enemy
,
requires have army
)
⋁
Evidence:
0.31
¬ Typical(
fight enemy
,
be used to defend army from anihalation
)
0.59
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.88
Evidence:
0.43
Remarkable(
fight enemy
,
requires have army
)
⋁
Evidence:
0.37
¬ Remarkable(
fight enemy
,
requires join army
)
0.58
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.85
Evidence:
0.58
Salient(
fight enemy
,
requires have army
)
⋁
Evidence:
0.49
¬ Salient(
fight enemy
,
be used to defend army from anihalation
)
0.57
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.75
Evidence:
0.43
Remarkable(
fight enemy
,
requires have army
)
⋁
Evidence:
0.20
¬ Remarkable(
fight enemy
,
requires be soldier
)
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.75
Evidence:
0.80
Plausible(
fight enemy
,
requires have army
)
⋁
Evidence:
0.72
¬ Plausible(
fight enemy
,
requires be soldier
)
0.54
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.88
Evidence:
0.42
Typical(
fight enemy
,
requires have army
)
⋁
Evidence:
0.48
¬ Typical(
fight enemy
,
requires join army
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.75
Evidence:
0.58
Salient(
fight enemy
,
requires have army
)
⋁
Evidence:
0.38
¬ Salient(
fight enemy
,
requires be soldier
)
0.44
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.85
Evidence:
0.43
Remarkable(
fight enemy
,
requires have army
)
⋁
Evidence:
0.68
¬ Remarkable(
fight enemy
,
be used to defend army from anihalation
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.75
Evidence:
0.42
Typical(
fight enemy
,
requires have army
)
⋁
Evidence:
0.64
¬ Typical(
fight enemy
,
requires be soldier
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.58
Salient(
fight enemy
,
requires have army
)
⋁
Evidence:
0.42
¬ Typical(
fight enemy
,
requires have army
)
⋁
Evidence:
0.43
¬ Remarkable(
fight enemy
,
requires have army
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.80
Plausible(
fight enemy
,
requires have army
)
⋁
Evidence:
0.42
¬ Typical(
fight enemy
,
requires have army
)