fight enemy: requires have army

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have army 1.00
requires join army 0.88
be used to defend army from anihalation 0.85
requires be soldier 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(fight enemy, requires have army)
Evidence: 0.58
¬ Salient(fight enemy, requires have army)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.80
Plausible(fight enemy, requires have army)
Evidence: 0.78
¬ Plausible(fight enemy, requires join army)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.58
Salient(fight enemy, requires have army)
Evidence: 0.47
¬ Salient(fight enemy, requires join army)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.80
Plausible(fight enemy, requires have army)
Evidence: 0.84
¬ Plausible(fight enemy, be used to defend army from anihalation)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.42
Typical(fight enemy, requires have army)
Evidence: 0.31
¬ Typical(fight enemy, be used to defend army from anihalation)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.43
Remarkable(fight enemy, requires have army)
Evidence: 0.37
¬ Remarkable(fight enemy, requires join army)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.58
Salient(fight enemy, requires have army)
Evidence: 0.49
¬ Salient(fight enemy, be used to defend army from anihalation)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.43
Remarkable(fight enemy, requires have army)
Evidence: 0.20
¬ Remarkable(fight enemy, requires be soldier)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.80
Plausible(fight enemy, requires have army)
Evidence: 0.72
¬ Plausible(fight enemy, requires be soldier)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.42
Typical(fight enemy, requires have army)
Evidence: 0.48
¬ Typical(fight enemy, requires join army)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.58
Salient(fight enemy, requires have army)
Evidence: 0.38
¬ Salient(fight enemy, requires be soldier)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.43
Remarkable(fight enemy, requires have army)
Evidence: 0.68
¬ Remarkable(fight enemy, be used to defend army from anihalation)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.42
Typical(fight enemy, requires have army)
Evidence: 0.64
¬ Typical(fight enemy, requires be soldier)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.58
Salient(fight enemy, requires have army)
Evidence: 0.42
¬ Typical(fight enemy, requires have army)
Evidence: 0.43
¬ Remarkable(fight enemy, requires have army)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(fight enemy, requires have army)
Evidence: 0.42
¬ Typical(fight enemy, requires have army)