fight war: requires get redy for it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get redy for it 1.00
requires know good 0.84
requires make plan 0.80
requires consider your option first 0.79
be motivated by prove yourself right 0.78
requires get vote out of office 0.78
be motivated by you believe your country be right 0.78
be motivated by cause be just 0.77
requires know where your enemy be 0.77
requires run away 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.39
¬ Salient(fight war, requires get redy for it)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.03
¬ Remarkable(fight war, requires get vote out of office)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.04
¬ Salient(fight war, requires get vote out of office)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.03
¬ Remarkable(fight war, requires run away)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.05
¬ Typical(fight war, be motivated by you believe your country be right)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.05
¬ Salient(fight war, requires run away)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.09
¬ Typical(fight war, be motivated by prove yourself right)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.18
¬ Remarkable(fight war, requires make plan)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.09
¬ Typical(fight war, requires know where your enemy be)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.22
¬ Remarkable(fight war, requires consider your option first)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.64
¬ Plausible(fight war, requires get vote out of office)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.80
¬ Plausible(fight war, requires make plan)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.65
¬ Plausible(fight war, requires run away)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.80
¬ Plausible(fight war, requires consider your option first)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.27
¬ Typical(fight war, be motivated by cause be just)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.32
¬ Salient(fight war, requires make plan)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.85
¬ Plausible(fight war, be motivated by cause be just)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.97
¬ Plausible(fight war, be motivated by prove yourself right)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.37
¬ Salient(fight war, requires consider your option first)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.99
¬ Plausible(fight war, be motivated by you believe your country be right)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.97
¬ Plausible(fight war, requires know where your enemy be)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.52
¬ Typical(fight war, requires make plan)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.51
¬ Typical(fight war, requires consider your option first)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.52
¬ Salient(fight war, be motivated by cause be just)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.81
¬ Remarkable(fight war, be motivated by cause be just)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.85
¬ Remarkable(fight war, be motivated by prove yourself right)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.85
¬ Remarkable(fight war, requires know where your enemy be)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.58
Remarkable(fight war, requires get redy for it)
Evidence: 0.87
¬ Remarkable(fight war, be motivated by you believe your country be right)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.81
¬ Salient(fight war, requires know where your enemy be)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.83
¬ Salient(fight war, be motivated by prove yourself right)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.94
¬ Typical(fight war, requires get vote out of office)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.43
Typical(fight war, requires get redy for it)
Evidence: 0.93
¬ Typical(fight war, requires run away)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.90
¬ Salient(fight war, be motivated by you believe your country be right)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.39
Salient(fight war, requires get redy for it)
Evidence: 0.43
¬ Typical(fight war, requires get redy for it)
Evidence: 0.58
¬ Remarkable(fight war, requires get redy for it)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(fight war, requires get redy for it)
Evidence: 0.43
¬ Typical(fight war, requires get redy for it)