fight war: requires know where your enemy be

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know where your enemy be 1.00
requires enemy 0.90
be used to kill enemy 0.85
be motivated by you believe your country be right 0.82
requires know good 0.81
be motivated by prove yourself right 0.78
be motivated by protect your country 0.77
requires get redy for it 0.77
be motivated by army have invade your country 0.76
causes you may die 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.81
¬ Salient(fight war, requires know where your enemy be)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.84
¬ Plausible(fight war, requires enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.96
¬ Plausible(fight war, be used to kill enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.56
¬ Remarkable(fight war, requires enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.99
¬ Plausible(fight war, be motivated by you believe your country be right)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.67
¬ Salient(fight war, requires enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.05
¬ Typical(fight war, be motivated by you believe your country be right)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.11
¬ Typical(fight war, be used to kill enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.97
¬ Plausible(fight war, be motivated by prove yourself right)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.79
¬ Plausible(fight war, requires get redy for it)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.75
¬ Plausible(fight war, be motivated by army have invade your country)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.84
¬ Remarkable(fight war, be used to kill enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.84
¬ Plausible(fight war, causes you may die)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.80
¬ Salient(fight war, be used to kill enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.09
¬ Typical(fight war, be motivated by prove yourself right)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.39
¬ Salient(fight war, requires get redy for it)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.87
¬ Remarkable(fight war, be motivated by you believe your country be right)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.58
¬ Remarkable(fight war, requires get redy for it)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.48
¬ Salient(fight war, be motivated by army have invade your country)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.46
¬ Salient(fight war, causes you may die)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.69
¬ Remarkable(fight war, be motivated by army have invade your country)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.85
¬ Remarkable(fight war, be motivated by prove yourself right)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.90
¬ Salient(fight war, be motivated by you believe your country be right)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Remarkable(fight war, requires know where your enemy be)
Evidence: 0.73
¬ Remarkable(fight war, causes you may die)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.83
¬ Salient(fight war, be motivated by prove yourself right)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.31
¬ Typical(fight war, requires enemy)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.31
¬ Typical(fight war, causes you may die)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.41
¬ Typical(fight war, be motivated by army have invade your country)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.09
Typical(fight war, requires know where your enemy be)
Evidence: 0.43
¬ Typical(fight war, requires get redy for it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Salient(fight war, requires know where your enemy be)
Evidence: 0.09
¬ Typical(fight war, requires know where your enemy be)
Evidence: 0.85
¬ Remarkable(fight war, requires know where your enemy be)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight war, requires know where your enemy be)
Evidence: 0.09
¬ Typical(fight war, requires know where your enemy be)