fight: happen at drive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents scene
Weight: 0.60
, challenge
Weight: 0.59
, confrontation
Weight: 0.59
, situation
Weight: 0.58
Siblings strike
Weight: 0.60
, win
Weight: 0.59
, skirmish
Weight: 0.47
, lorie
Weight: 0.35
, battle
Weight: 0.35

Related properties

Property Similarity
happen at drive 1.00
happen 0.87
happen through atms 0.85
happen in school 0.81
be for azeroth happening 0.78
is run 0.77
happen on stages 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.96
¬ Remarkable(strike, happen)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.15
¬ Remarkable(battle, be for azeroth happening)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.46
¬ Remarkable(battle, happen on stages)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.88
¬ Remarkable(battle, is run)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.96
Remarkable(strike, happen)
Evidence: 0.23
¬ Plausible(strike, happen)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.88
Remarkable(battle, is run)
Evidence: 0.29
¬ Plausible(battle, is run)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.15
Remarkable(battle, be for azeroth happening)
Evidence: 0.11
¬ Plausible(battle, be for azeroth happening)
0.33
Rule weight: 0.60
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.46
Remarkable(battle, happen on stages)
Evidence: 0.54
¬ Plausible(battle, happen on stages)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.04
¬ Salient(fight, happen at drive)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.16
Typical(fight, happen at drive)
Evidence: 0.10
¬ Typical(fight, happen)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.28
¬ Plausible(fight, happen)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.07
Remarkable(fight, happen at drive)
Evidence: 0.29
¬ Remarkable(fight, happen in school)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.04
Salient(fight, happen at drive)
Evidence: 0.36
¬ Salient(fight, happen in school)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.16
Typical(fight, happen at drive)
Evidence: 0.47
¬ Typical(fight, happen through atms)
0.41
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.45
¬ Plausible(fight, happen through atms)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.04
Salient(fight, happen at drive)
Evidence: 0.51
¬ Salient(fight, happen)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.47
¬ Plausible(fight, happen in school)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.04
Salient(fight, happen at drive)
Evidence: 0.51
¬ Salient(fight, happen through atms)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.85
Evidence: 0.07
Remarkable(fight, happen at drive)
Evidence: 0.63
¬ Remarkable(fight, happen through atms)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.16
Typical(fight, happen at drive)
Evidence: 0.67
¬ Typical(fight, happen in school)
0.11
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.87
Evidence: 0.07
Remarkable(fight, happen at drive)
Evidence: 0.92
¬ Remarkable(fight, happen)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(fight, happen at drive)
Evidence: 0.16
¬ Typical(fight, happen at drive)
Evidence: 0.07
¬ Remarkable(fight, happen at drive)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.03
Plausible(fight, happen at drive)
Evidence: 0.16
¬ Typical(fight, happen at drive)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.05
¬ Typical(strike, happen)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.11
¬ Typical(battle, is run)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.33
¬ Typical(battle, be for azeroth happening)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.07
¬ Remarkable(fight, happen at drive)
Evidence: 0.64
¬ Typical(battle, happen on stages)