first floor: be used to get to room in build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get to room in build 1.00
be at mult-storied build 0.86
be used to get to second floor 0.78
be used to office build lobby 0.78
be used to go up to it 0.78
be used to grind level of multistory build 0.77
be at tall build 0.76
be used to enter home 0.76
be used to exit build 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.42
¬ Salient(first floor, be used to get to room in build)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.43
¬ Remarkable(first floor, be at mult-storied build)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.13
¬ Remarkable(first floor, be used to office build lobby)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.09
¬ Salient(first floor, be used to office build lobby)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.27
¬ Salient(first floor, be at mult-storied build)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.31
¬ Remarkable(first floor, be used to enter home)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.52
¬ Remarkable(first floor, be used to go up to it)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.47
¬ Remarkable(first floor, be at tall build)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.33
¬ Typical(first floor, be used to grind level of multistory build)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.51
¬ Remarkable(first floor, be used to exit build)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.62
¬ Remarkable(first floor, be used to grind level of multistory build)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.39
¬ Typical(first floor, be used to go up to it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.40
¬ Typical(first floor, be used to get to second floor)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.75
Remarkable(first floor, be used to get to room in build)
Evidence: 0.70
¬ Remarkable(first floor, be used to get to second floor)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.36
¬ Typical(first floor, be used to exit build)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.54
¬ Plausible(first floor, be at mult-storied build)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.67
¬ Typical(first floor, be at mult-storied build)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.36
¬ Salient(first floor, be used to enter home)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.52
¬ Typical(first floor, be used to enter home)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.41
¬ Salient(first floor, be at tall build)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.60
¬ Typical(first floor, be at tall build)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.63
¬ Plausible(first floor, be used to office build lobby)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.60
¬ Plausible(first floor, be at tall build)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.57
Typical(first floor, be used to get to room in build)
Evidence: 0.77
¬ Typical(first floor, be used to office build lobby)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.59
¬ Salient(first floor, be used to get to second floor)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.60
¬ Salient(first floor, be used to go up to it)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.73
¬ Plausible(first floor, be used to get to second floor)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.61
¬ Salient(first floor, be used to grind level of multistory build)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.73
¬ Plausible(first floor, be used to enter home)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.62
¬ Salient(first floor, be used to exit build)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.78
¬ Plausible(first floor, be used to go up to it)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.81
¬ Plausible(first floor, be used to grind level of multistory build)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.81
¬ Plausible(first floor, be used to exit build)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.42
Salient(first floor, be used to get to room in build)
Evidence: 0.57
¬ Typical(first floor, be used to get to room in build)
Evidence: 0.75
¬ Remarkable(first floor, be used to get to room in build)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.51
Plausible(first floor, be used to get to room in build)
Evidence: 0.57
¬ Typical(first floor, be used to get to room in build)