flashback: be important in story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, symptom
Weight: 0.60
, sequence
Weight: 0.53
, game
Weight: 0.53
Siblings prologue
Weight: 0.55
, remember
Weight: 0.34
, amnesia
Weight: 0.33
, horror movie
Weight: 0.33
, hallucination
Weight: 0.32

Related properties

Property Similarity
be important in story 1.00
be necessary in stories 0.85
affect sequence of story 0.84
be important in non-linear plot 0.76
be important in plot 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.64
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(sequence, be important in story)
Evidence: 0.36
¬ Typical(flashback, be important in story)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.20
Similarity weight: 1.00
Evidence: 0.09
Plausible(flashback, be important in story)
Evidence: 0.88
¬ Plausible(sequence, be important in story)

Remarkability exclusitivity betweem a parent and a child

0.55
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(flashback, be important in story)
Evidence: 0.71
¬ Remarkable(sequence, be important in story)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Plausible(sequence, be important in story)
Evidence: 0.07
Remarkable(flashback, be important in story)
Evidence: 0.09
¬ Plausible(flashback, be important in story)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.09
Plausible(flashback, be important in story)
Evidence: 0.09
¬ Salient(flashback, be important in story)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.07
Remarkable(flashback, be important in story)
Evidence: 0.00
¬ Remarkable(flashback, be important in non-linear plot)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.07
Remarkable(flashback, be important in story)
Evidence: 0.00
¬ Remarkable(flashback, be important in plot)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.09
Salient(flashback, be important in story)
Evidence: 0.01
¬ Salient(flashback, be important in non-linear plot)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.09
Salient(flashback, be important in story)
Evidence: 0.02
¬ Salient(flashback, be important in plot)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.09
Salient(flashback, be important in story)
Evidence: 0.20
¬ Salient(flashback, affect sequence of story)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
Salient(flashback, be important in story)
Evidence: 0.36
¬ Typical(flashback, be important in story)
Evidence: 0.07
¬ Remarkable(flashback, be important in story)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.09
Plausible(flashback, be important in story)
Evidence: 0.36
¬ Typical(flashback, be important in story)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(flashback, be important in story)
Evidence: 0.89
¬ Typical(sequence, be important in story)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.36
Typical(flashback, be important in story)
Evidence: 0.89
¬ Typical(sequence, be important in story)