fortune: be used to give away

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents value
Weight: 0.58
, magazine
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, place
Weight: 0.54
, man
Weight: 0.54
Siblings empire
Weight: 0.33
, wealth
Weight: 0.33
, fortune teller
Weight: 0.33
, luck
Weight: 0.32
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Weight: 0.32

Related properties

Property Similarity
be used to give away 1.00
be used to for make you feel good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.67
¬ Typical(fortune, be used to give away)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.13
Plausible(fortune, be used to give away)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(fortune, be used to give away)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.30
Remarkable(fortune, be used to give away)
Evidence: 0.13
¬ Plausible(fortune, be used to give away)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.13
Plausible(fortune, be used to give away)
Evidence: 0.38
¬ Salient(fortune, be used to give away)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.38
Salient(fortune, be used to give away)
Evidence: 0.67
¬ Typical(fortune, be used to give away)
Evidence: 0.30
¬ Remarkable(fortune, be used to give away)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.13
Plausible(fortune, be used to give away)
Evidence: 0.67
¬ Typical(fortune, be used to give away)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(fortune, be used to give away)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.67
Typical(fortune, be used to give away)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)