fortune: bring worry and stress

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents value
Weight: 0.58
, magazine
Weight: 0.58
, web site
Weight: 0.55
, place
Weight: 0.54
, man
Weight: 0.54
Siblings empire
Weight: 0.33
, wealth
Weight: 0.33
, fortune teller
Weight: 0.33
, luck
Weight: 0.32
, playboy
Weight: 0.32

Related properties

Property Similarity
bring worry and stress 1.00
be defined as only animal that worry about time 0.80
be used to for make you feel good 0.76
be used to stay to leave your thing 0.76
be used to do good work 0.76
keep go 0.75
think 0.75
be used to think 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)
0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)
0.29
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.45
Plausible(man, think)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)
0.15
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.42
¬ Plausible(man, be defined as only animal that worry about time)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.45
¬ Plausible(man, think)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.28
¬ Remarkable(man, be defined as only animal that worry about time)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)
0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.78
¬ Remarkable(man, think)

Remarkability from parent implausibility

0.23
Rule weight: 0.42
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.08
Remarkable(fortune, bring worry and stress)
Evidence: 0.69
¬ Plausible(fortune, bring worry and stress)
0.21
Rule weight: 0.42
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.08
Remarkable(fortune, bring worry and stress)
Evidence: 0.69
¬ Plausible(fortune, bring worry and stress)
0.21
Rule weight: 0.42
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.45
Plausible(man, think)
Evidence: 0.08
Remarkable(fortune, bring worry and stress)
Evidence: 0.69
¬ Plausible(fortune, bring worry and stress)
0.13
Rule weight: 0.42
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.08
Remarkable(fortune, bring worry and stress)
Evidence: 0.69
¬ Plausible(fortune, bring worry and stress)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.08
¬ Salient(fortune, bring worry and stress)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.76
Typical(fortune, bring worry and stress)
Evidence: 0.30
¬ Typical(fortune, be used to do good work)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.34
¬ Plausible(fortune, be used to do good work)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.08
Remarkable(fortune, bring worry and stress)
Evidence: 0.69
¬ Remarkable(fortune, be used to do good work)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.08
Salient(fortune, bring worry and stress)
Evidence: 0.76
¬ Salient(fortune, be used to do good work)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.08
Salient(fortune, bring worry and stress)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.69
Plausible(fortune, bring worry and stress)
Evidence: 0.76
¬ Typical(fortune, bring worry and stress)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.29
¬ Typical(man, think)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(fortune, bring worry and stress)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.76
Typical(fortune, bring worry and stress)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.76
Typical(fortune, bring worry and stress)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)
0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.76
Typical(fortune, bring worry and stress)
Evidence: 0.29
¬ Typical(man, think)
0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.76
Typical(fortune, bring worry and stress)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)