fps: be bad game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.40
, fp
Weight: 0.37
, setting
Weight: 0.31
, camera
Weight: 0.26
, anything
Weight: 0.23
Siblings sim
Weight: 0.28
, cricket game
Weight: 0.28
, olympic games
Weight: 0.28
, capcom
Weight: 0.28
, simpsons
Weight: 0.28

Related properties

Property Similarity
be bad game 1.00
be bad game now 0.97
be bad late game 0.93
be bad late game now 0.92
drop in games 0.78
affect play 0.78
has quality bad 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.66
¬ Typical(fps, be bad game)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.96
¬ Plausible(game, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(fps, be bad game)
Evidence: 0.73
¬ Remarkable(game, has quality bad)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(fps, be bad game)
Evidence: 0.65
¬ Remarkable(simpsons, has quality bad)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.40
¬ Plausible(fps, be bad game)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.65
Remarkable(simpsons, has quality bad)
Evidence: 0.87
¬ Plausible(simpsons, has quality bad)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.28
¬ Salient(fps, be bad game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.21
¬ Remarkable(fps, be bad game now)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.27
¬ Salient(fps, be bad game now)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.63
¬ Typical(fps, be bad game now)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.38
¬ Plausible(fps, be bad game now)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.27
¬ Remarkable(fps, be bad late game)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.26
¬ Remarkable(fps, be bad late game now)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.76
¬ Typical(fps, be bad late game now)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.81
¬ Typical(fps, be bad late game)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.39
¬ Salient(fps, be bad late game now)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.49
¬ Typical(fps, affect play)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.45
¬ Salient(fps, be bad late game)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.53
¬ Plausible(fps, be bad late game now)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.93
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.59
¬ Plausible(fps, be bad late game)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.73
¬ Typical(fps, drop in games)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.34
¬ Remarkable(fps, drop in games)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.87
¬ Typical(fps, has quality bad)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.56
¬ Plausible(fps, drop in games)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.48
¬ Salient(fps, drop in games)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.57
¬ Plausible(fps, affect play)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.49
¬ Remarkable(fps, has quality bad)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.78
¬ Plausible(fps, has quality bad)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.76
¬ Salient(fps, affect play)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.80
¬ Salient(fps, has quality bad)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.21
Remarkable(fps, be bad game)
Evidence: 0.83
¬ Remarkable(fps, affect play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(fps, be bad game)
Evidence: 0.66
¬ Typical(fps, be bad game)
Evidence: 0.21
¬ Remarkable(fps, be bad game)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.40
Plausible(fps, be bad game)
Evidence: 0.66
¬ Typical(fps, be bad game)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(fps, be bad game)
Evidence: 0.99
¬ Typical(game, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(fps, be bad game)
Evidence: 0.92
¬ Typical(simpsons, has quality bad)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.66
Typical(fps, be bad game)
Evidence: 0.99
¬ Typical(game, has quality bad)