gambler: is addicted

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.49
, addiction
Weight: 0.48
, risk
Weight: 0.46
, character
Weight: 0.46
, person
Weight: 0.45
Siblings gambling
Weight: 0.32
, drug addict
Weight: 0.31
, one person
Weight: 0.30
, guy
Weight: 0.30
, homeless person
Weight: 0.30

Related properties

Property Similarity
is addicted 1.00
get addicted 0.98
become addicted 0.97
be addicted losing 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.33
Plausible(gambler, is addicted)
Evidence: 0.53
¬ Salient(gambler, is addicted)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.13
Typical(gambler, is addicted)
Evidence: 0.06
¬ Typical(gambler, become addicted)
0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.89
Remarkable(gambler, is addicted)
Evidence: 0.90
¬ Remarkable(gambler, get addicted)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Remarkable(gambler, is addicted)
Evidence: 0.93
¬ Remarkable(gambler, become addicted)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.89
Remarkable(gambler, is addicted)
Evidence: 0.41
¬ Remarkable(gambler, be addicted losing)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.13
Typical(gambler, is addicted)
Evidence: 0.14
¬ Typical(gambler, get addicted)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.33
Plausible(gambler, is addicted)
Evidence: 0.25
¬ Plausible(gambler, become addicted)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.33
Plausible(gambler, is addicted)
Evidence: 0.34
¬ Plausible(gambler, get addicted)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.53
Salient(gambler, is addicted)
Evidence: 0.48
¬ Salient(gambler, become addicted)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.53
Salient(gambler, is addicted)
Evidence: 0.55
¬ Salient(gambler, get addicted)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.53
Salient(gambler, is addicted)
Evidence: 0.75
¬ Salient(gambler, be addicted losing)
0.37
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.91
Evidence: 0.33
Plausible(gambler, is addicted)
Evidence: 0.77
¬ Plausible(gambler, be addicted losing)
0.18
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.91
Evidence: 0.13
Typical(gambler, is addicted)
Evidence: 0.88
¬ Typical(gambler, be addicted losing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.53
Salient(gambler, is addicted)
Evidence: 0.13
¬ Typical(gambler, is addicted)
Evidence: 0.89
¬ Remarkable(gambler, is addicted)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.33
Plausible(gambler, is addicted)
Evidence: 0.13
¬ Typical(gambler, is addicted)