gambling: be in korea

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, activity
Weight: 0.61
, addiction
Weight: 0.61
, habit
Weight: 0.61
, diversion
Weight: 0.59
Siblings betting
Weight: 0.35
, poker
Weight: 0.35
, pornography
Weight: 0.34
, business activity
Weight: 0.34
, sexual activity
Weight: 0.33

Related properties

Property Similarity
be in korea 1.00
be in south korea 0.93
be high in africa 0.79
be in japan 0.79
be in america 0.79
affect africa 0.78
be low in japan 0.77
be in japan low 0.77
be in brazil 0.77
be in india 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.33
Plausible(crime, be in brazil)
Evidence: 0.60
¬ Typical(gambling, be in korea)
0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.11
Plausible(crime, be low in japan)
Evidence: 0.60
¬ Typical(gambling, be in korea)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.11
¬ Plausible(crime, be low in japan)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.33
¬ Plausible(crime, be in brazil)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.10
¬ Remarkable(crime, be low in japan)
0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.19
¬ Remarkable(crime, be in brazil)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.60
¬ Remarkable(betting, be in america)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.54
¬ Remarkable(betting, be in india)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.33
Plausible(crime, be in brazil)
Evidence: 0.21
Remarkable(gambling, be in korea)
Evidence: 0.36
¬ Plausible(gambling, be in korea)
0.24
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.11
Plausible(crime, be low in japan)
Evidence: 0.21
Remarkable(gambling, be in korea)
Evidence: 0.36
¬ Plausible(gambling, be in korea)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.60
Remarkable(betting, be in america)
Evidence: 0.82
¬ Plausible(betting, be in america)
0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.54
Remarkable(betting, be in india)
Evidence: 0.85
¬ Plausible(betting, be in india)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.26
¬ Salient(gambling, be in korea)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.21
Remarkable(gambling, be in korea)
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.26
Salient(gambling, be in korea)
Evidence: 0.19
¬ Salient(gambling, be in south korea)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.24
¬ Plausible(gambling, be in south korea)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.60
Typical(gambling, be in korea)
Evidence: 0.52
¬ Typical(gambling, be in south korea)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.21
Remarkable(gambling, be in korea)
Evidence: 0.24
¬ Remarkable(gambling, be in japan)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.26
Salient(gambling, be in korea)
Evidence: 0.27
¬ Salient(gambling, be in japan)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.60
Typical(gambling, be in korea)
Evidence: 0.59
¬ Typical(gambling, be in japan)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.37
¬ Plausible(gambling, be in japan)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(gambling, be in korea)
Evidence: 0.60
¬ Typical(gambling, be in korea)
Evidence: 0.21
¬ Remarkable(gambling, be in korea)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.36
Plausible(gambling, be in korea)
Evidence: 0.60
¬ Typical(gambling, be in korea)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.41
¬ Typical(crime, be low in japan)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.60
¬ Typical(crime, be in brazil)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.87
¬ Typical(betting, be in america)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
Evidence: 0.91
¬ Typical(betting, be in india)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.60
Typical(gambling, be in korea)
Evidence: 0.41
¬ Typical(crime, be low in japan)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.60
Typical(gambling, be in korea)
Evidence: 0.60
¬ Typical(crime, be in brazil)