gambling: be in south korea

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.64
, activity
Weight: 0.61
, addiction
Weight: 0.61
, habit
Weight: 0.61
, diversion
Weight: 0.59
Siblings betting
Weight: 0.35
, poker
Weight: 0.35
, pornography
Weight: 0.34
, business activity
Weight: 0.34
, sexual activity
Weight: 0.33

Related properties

Property Similarity
be in south korea 1.00
be in korea 0.93
be high in south africa 0.86
affect south africa 0.85
affect economy of south africa 0.83
affect south african youth 0.79
be in america 0.78
be high in africa 0.78
affect africa 0.77
be in japan 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.67
Plausible(crime, affect economy of south africa)
Evidence: 0.52
¬ Typical(gambling, be in south korea)
0.33
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.19
Plausible(crime, be high in south africa)
Evidence: 0.52
¬ Typical(gambling, be in south korea)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.19
¬ Plausible(crime, be high in south africa)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.67
¬ Plausible(crime, affect economy of south africa)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.19
¬ Remarkable(crime, be high in south africa)
0.42
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.79
¬ Remarkable(crime, affect economy of south africa)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.60
¬ Remarkable(betting, be in america)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.67
Plausible(crime, affect economy of south africa)
Evidence: 0.16
Remarkable(gambling, be in south korea)
Evidence: 0.24
¬ Plausible(gambling, be in south korea)
0.30
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.19
Plausible(crime, be high in south africa)
Evidence: 0.16
Remarkable(gambling, be in south korea)
Evidence: 0.24
¬ Plausible(gambling, be in south korea)

Remarkability from sibling implausibility

0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.60
Remarkable(betting, be in america)
Evidence: 0.82
¬ Plausible(betting, be in america)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.19
¬ Salient(gambling, be in south korea)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.16
Remarkable(gambling, be in south korea)
Evidence: 0.21
¬ Remarkable(gambling, be in korea)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.19
Salient(gambling, be in south korea)
Evidence: 0.26
¬ Salient(gambling, be in korea)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.36
¬ Plausible(gambling, be in korea)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.52
Typical(gambling, be in south korea)
Evidence: 0.60
¬ Typical(gambling, be in korea)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.16
Remarkable(gambling, be in south korea)
Evidence: 0.24
¬ Remarkable(gambling, be in japan)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.19
Salient(gambling, be in south korea)
Evidence: 0.27
¬ Salient(gambling, be in japan)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.37
¬ Plausible(gambling, be in japan)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.52
Typical(gambling, be in south korea)
Evidence: 0.59
¬ Typical(gambling, be in japan)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(gambling, be in south korea)
Evidence: 0.52
¬ Typical(gambling, be in south korea)
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.24
Plausible(gambling, be in south korea)
Evidence: 0.52
¬ Typical(gambling, be in south korea)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.44
¬ Typical(crime, be high in south africa)
0.38
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.64
¬ Typical(crime, affect economy of south africa)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.16
¬ Remarkable(gambling, be in south korea)
Evidence: 0.87
¬ Typical(betting, be in america)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.52
Typical(gambling, be in south korea)
Evidence: 0.44
¬ Typical(crime, be high in south africa)
0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.52
Typical(gambling, be in south korea)
Evidence: 0.64
¬ Typical(crime, affect economy of south africa)