gauntlet: give matchups

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, game
Weight: 0.51
, part
Weight: 0.48
, glove
Weight: 0.46
, arcade
Weight: 0.46
Siblings hurdle
Weight: 0.32
, obstacle
Weight: 0.31
, time out
Weight: 0.31
, bunch
Weight: 0.30
, street sign
Weight: 0.30

Related properties

Property Similarity
give matchups 1.00
give uneven matchups 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Plausible(gauntlet, give matchups)
Evidence: 0.33
¬ Salient(gauntlet, give matchups)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.25
Remarkable(gauntlet, give matchups)
Evidence: 0.31
¬ Remarkable(gauntlet, give uneven matchups)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.67
Typical(gauntlet, give matchups)
Evidence: 0.73
¬ Typical(gauntlet, give uneven matchups)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.94
Evidence: 0.33
Salient(gauntlet, give matchups)
Evidence: 0.56
¬ Salient(gauntlet, give uneven matchups)
0.40
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.47
Plausible(gauntlet, give matchups)
Evidence: 0.94
¬ Plausible(gauntlet, give uneven matchups)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.33
Salient(gauntlet, give matchups)
Evidence: 0.67
¬ Typical(gauntlet, give matchups)
Evidence: 0.25
¬ Remarkable(gauntlet, give matchups)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.47
Plausible(gauntlet, give matchups)
Evidence: 0.67
¬ Typical(gauntlet, give matchups)