gauntlet: give uneven matchups

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, game
Weight: 0.51
, part
Weight: 0.48
, glove
Weight: 0.46
, arcade
Weight: 0.46
Siblings hurdle
Weight: 0.32
, obstacle
Weight: 0.31
, time out
Weight: 0.31
, bunch
Weight: 0.30
, street sign
Weight: 0.30

Related properties

Property Similarity
give uneven matchups 1.00
give matchups 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Plausible(gauntlet, give uneven matchups)
Evidence: 0.56
¬ Salient(gauntlet, give uneven matchups)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.94
Plausible(gauntlet, give uneven matchups)
Evidence: 0.47
¬ Plausible(gauntlet, give matchups)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.56
Salient(gauntlet, give uneven matchups)
Evidence: 0.33
¬ Salient(gauntlet, give matchups)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.31
Remarkable(gauntlet, give uneven matchups)
Evidence: 0.25
¬ Remarkable(gauntlet, give matchups)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.73
Typical(gauntlet, give uneven matchups)
Evidence: 0.67
¬ Typical(gauntlet, give matchups)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.56
Salient(gauntlet, give uneven matchups)
Evidence: 0.73
¬ Typical(gauntlet, give uneven matchups)
Evidence: 0.31
¬ Remarkable(gauntlet, give uneven matchups)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(gauntlet, give uneven matchups)
Evidence: 0.73
¬ Typical(gauntlet, give uneven matchups)