get away with crime: requires be pretty sneaky

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be pretty sneaky 1.00
requires be sneaky 0.94
be motivated by you be sneaky 0.93
be used to sneaky criminal 0.87
requires be clever 0.78
be motivated by you be smart 0.76
requires be smart and careful and lucky 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.28
¬ Salient(get away with crime, requires be pretty sneaky)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.46
¬ Plausible(get away with crime, requires be sneaky)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.43
¬ Typical(get away with crime, be motivated by you be sneaky)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.23
¬ Remarkable(get away with crime, requires be sneaky)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.46
¬ Typical(get away with crime, be used to sneaky criminal)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.78
¬ Typical(get away with crime, requires be sneaky)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.78
¬ Plausible(get away with crime, be motivated by you be sneaky)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.79
¬ Plausible(get away with crime, be used to sneaky criminal)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.43
¬ Typical(get away with crime, be motivated by you be smart)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.36
¬ Remarkable(get away with crime, be used to sneaky criminal)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.43
¬ Salient(get away with crime, requires be sneaky)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.42
¬ Salient(get away with crime, be motivated by you be sneaky)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.58
¬ Typical(get away with crime, requires be clever)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.68
Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.52
¬ Typical(get away with crime, requires be smart and careful and lucky)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.26
¬ Salient(get away with crime, requires be smart and careful and lucky)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.72
¬ Plausible(get away with crime, requires be clever)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.37
¬ Remarkable(get away with crime, requires be clever)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.78
¬ Plausible(get away with crime, be motivated by you be smart)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.34
¬ Salient(get away with crime, be motivated by you be smart)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.77
¬ Plausible(get away with crime, requires be smart and careful and lucky)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.39
¬ Remarkable(get away with crime, requires be smart and careful and lucky)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.52
¬ Salient(get away with crime, be used to sneaky criminal)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.44
¬ Salient(get away with crime, requires be clever)
0.39
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.93
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.71
¬ Remarkable(get away with crime, be motivated by you be sneaky)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.30
Remarkable(get away with crime, requires be pretty sneaky)
Evidence: 0.72
¬ Remarkable(get away with crime, be motivated by you be smart)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.28
Salient(get away with crime, requires be pretty sneaky)
Evidence: 0.68
¬ Typical(get away with crime, requires be pretty sneaky)
Evidence: 0.30
¬ Remarkable(get away with crime, requires be pretty sneaky)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.69
Plausible(get away with crime, requires be pretty sneaky)
Evidence: 0.68
¬ Typical(get away with crime, requires be pretty sneaky)