get away with crime: be used to sneaky criminal

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to sneaky criminal 1.00
requires be sneaky 0.92
be motivated by you be sneaky 0.90
requires be pretty sneaky 0.87
be used to criminal 0.82
requires stealth 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.52
¬ Salient(get away with crime, be used to sneaky criminal)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.46
¬ Plausible(get away with crime, requires be sneaky)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.36
Remarkable(get away with crime, be used to sneaky criminal)
Evidence: 0.23
¬ Remarkable(get away with crime, requires be sneaky)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.28
¬ Salient(get away with crime, requires be pretty sneaky)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.78
¬ Plausible(get away with crime, be motivated by you be sneaky)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.02
¬ Plausible(get away with crime, requires stealth)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.69
¬ Plausible(get away with crime, requires be pretty sneaky)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.36
Remarkable(get away with crime, be used to sneaky criminal)
Evidence: 0.01
¬ Remarkable(get away with crime, requires stealth)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.43
¬ Salient(get away with crime, requires be sneaky)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.42
¬ Salient(get away with crime, be motivated by you be sneaky)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.11
¬ Salient(get away with crime, requires stealth)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.36
Remarkable(get away with crime, be used to sneaky criminal)
Evidence: 0.30
¬ Remarkable(get away with crime, requires be pretty sneaky)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.46
Typical(get away with crime, be used to sneaky criminal)
Evidence: 0.28
¬ Typical(get away with crime, be used to criminal)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.46
Typical(get away with crime, be used to sneaky criminal)
Evidence: 0.43
¬ Typical(get away with crime, be motivated by you be sneaky)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.91
¬ Plausible(get away with crime, be used to criminal)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.36
Remarkable(get away with crime, be used to sneaky criminal)
Evidence: 0.33
¬ Remarkable(get away with crime, be used to criminal)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.46
Typical(get away with crime, be used to sneaky criminal)
Evidence: 0.68
¬ Typical(get away with crime, requires be pretty sneaky)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.70
¬ Salient(get away with crime, be used to criminal)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.46
Typical(get away with crime, be used to sneaky criminal)
Evidence: 0.78
¬ Typical(get away with crime, requires be sneaky)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.36
Remarkable(get away with crime, be used to sneaky criminal)
Evidence: 0.71
¬ Remarkable(get away with crime, be motivated by you be sneaky)
0.29
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.46
Typical(get away with crime, be used to sneaky criminal)
Evidence: 1.00
¬ Typical(get away with crime, requires stealth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.52
Salient(get away with crime, be used to sneaky criminal)
Evidence: 0.46
¬ Typical(get away with crime, be used to sneaky criminal)
Evidence: 0.36
¬ Remarkable(get away with crime, be used to sneaky criminal)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Plausible(get away with crime, be used to sneaky criminal)
Evidence: 0.46
¬ Typical(get away with crime, be used to sneaky criminal)