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get away with crime
:
requires stealth
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires stealth
1.00
requires be sneaky
0.79
be motivated by you be sneaky
0.76
be used to sneaky criminal
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.02
Plausible(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.11
¬ Salient(
get away with crime
,
requires stealth
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
1.00
Similarity weight:
0.79
Evidence:
1.00
Typical(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.78
¬ Typical(
get away with crime
,
requires be sneaky
)
0.65
Rule weight:
0.85
Evidence weight:
1.00
Similarity weight:
0.76
Evidence:
1.00
Typical(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.43
¬ Typical(
get away with crime
,
be motivated by you be sneaky
)
0.64
Rule weight:
0.85
Evidence weight:
1.00
Similarity weight:
0.75
Evidence:
1.00
Typical(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.46
¬ Typical(
get away with crime
,
be used to sneaky criminal
)
0.52
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.79
Evidence:
0.01
Remarkable(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.23
¬ Remarkable(
get away with crime
,
requires be sneaky
)
0.41
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.75
Evidence:
0.01
Remarkable(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.36
¬ Remarkable(
get away with crime
,
be used to sneaky criminal
)
0.41
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.79
Evidence:
0.11
Salient(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.43
¬ Salient(
get away with crime
,
requires be sneaky
)
0.41
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.76
Evidence:
0.11
Salient(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.42
¬ Salient(
get away with crime
,
be motivated by you be sneaky
)
0.37
Rule weight:
0.85
Evidence weight:
0.55
Similarity weight:
0.79
Evidence:
0.02
Plausible(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.46
¬ Plausible(
get away with crime
,
requires be sneaky
)
0.34
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.75
Evidence:
0.11
Salient(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.52
¬ Salient(
get away with crime
,
be used to sneaky criminal
)
0.19
Rule weight:
0.85
Evidence weight:
0.30
Similarity weight:
0.76
Evidence:
0.01
Remarkable(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.71
¬ Remarkable(
get away with crime
,
be motivated by you be sneaky
)
0.16
Rule weight:
0.85
Evidence weight:
0.24
Similarity weight:
0.76
Evidence:
0.02
Plausible(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.78
¬ Plausible(
get away with crime
,
be motivated by you be sneaky
)
0.15
Rule weight:
0.85
Evidence weight:
0.23
Similarity weight:
0.75
Evidence:
0.02
Plausible(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.79
¬ Plausible(
get away with crime
,
be used to sneaky criminal
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.11
Salient(
get away with crime
,
requires stealth
)
⋁
Evidence:
1.00
¬ Typical(
get away with crime
,
requires stealth
)
⋁
Evidence:
0.01
¬ Remarkable(
get away with crime
,
requires stealth
)
Typical implies Plausible
0.01
Rule weight:
0.48
Evidence weight:
0.03
Similarity weight:
1.00
Evidence:
0.02
Plausible(
get away with crime
,
requires stealth
)
⋁
Evidence:
1.00
¬ Typical(
get away with crime
,
requires stealth
)