get away with crime: requires stealth

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires stealth 1.00
requires be sneaky 0.79
be motivated by you be sneaky 0.76
be used to sneaky criminal 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.02
Plausible(get away with crime, requires stealth)
Evidence: 0.11
¬ Salient(get away with crime, requires stealth)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 1.00
Typical(get away with crime, requires stealth)
Evidence: 0.78
¬ Typical(get away with crime, requires be sneaky)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Typical(get away with crime, requires stealth)
Evidence: 0.43
¬ Typical(get away with crime, be motivated by you be sneaky)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 1.00
Typical(get away with crime, requires stealth)
Evidence: 0.46
¬ Typical(get away with crime, be used to sneaky criminal)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.01
Remarkable(get away with crime, requires stealth)
Evidence: 0.23
¬ Remarkable(get away with crime, requires be sneaky)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.01
Remarkable(get away with crime, requires stealth)
Evidence: 0.36
¬ Remarkable(get away with crime, be used to sneaky criminal)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.11
Salient(get away with crime, requires stealth)
Evidence: 0.43
¬ Salient(get away with crime, requires be sneaky)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.11
Salient(get away with crime, requires stealth)
Evidence: 0.42
¬ Salient(get away with crime, be motivated by you be sneaky)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.02
Plausible(get away with crime, requires stealth)
Evidence: 0.46
¬ Plausible(get away with crime, requires be sneaky)
0.34
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.11
Salient(get away with crime, requires stealth)
Evidence: 0.52
¬ Salient(get away with crime, be used to sneaky criminal)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.01
Remarkable(get away with crime, requires stealth)
Evidence: 0.71
¬ Remarkable(get away with crime, be motivated by you be sneaky)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.76
Evidence: 0.02
Plausible(get away with crime, requires stealth)
Evidence: 0.78
¬ Plausible(get away with crime, be motivated by you be sneaky)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.75
Evidence: 0.02
Plausible(get away with crime, requires stealth)
Evidence: 0.79
¬ Plausible(get away with crime, be used to sneaky criminal)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.11
Salient(get away with crime, requires stealth)
Evidence: 1.00
¬ Typical(get away with crime, requires stealth)
Evidence: 0.01
¬ Remarkable(get away with crime, requires stealth)

Typical implies Plausible

0.01
Rule weight: 0.48
Evidence weight: 0.03
Similarity weight: 1.00
Evidence: 0.02
Plausible(get away with crime, requires stealth)
Evidence: 1.00
¬ Typical(get away with crime, requires stealth)