get drunk: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be motivated by have fun 0.89
be motivated by enjoy yourself 0.76
be used to make person laugh 0.76
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.52
¬ Salient(get drunk, be fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.79
¬ Plausible(get drunk, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.54
Typical(get drunk, be fun)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.54
Typical(get drunk, be fun)
Evidence: 0.48
¬ Typical(get drunk, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.51
¬ Salient(get drunk, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.47
Remarkable(get drunk, be fun)
Evidence: 0.47
¬ Remarkable(get drunk, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.54
Typical(get drunk, be fun)
Evidence: 0.28
¬ Typical(get drunk, be motivated by enjoy yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.54
Typical(get drunk, be fun)
Evidence: 0.32
¬ Typical(get drunk, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.47
Remarkable(get drunk, be fun)
Evidence: 0.34
¬ Remarkable(get drunk, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.78
¬ Plausible(get drunk, be used to make person laugh)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.54
Typical(get drunk, be fun)
Evidence: 0.44
¬ Typical(get drunk, be used to make person laugh)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.46
¬ Salient(get drunk, be used to make person laugh)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.89
¬ Plausible(get drunk, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.59
¬ Salient(get drunk, be motivated by enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.70
¬ Salient(get drunk, be used to enjoyment)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.47
Remarkable(get drunk, be fun)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.47
Remarkable(get drunk, be fun)
Evidence: 0.70
¬ Remarkable(get drunk, be used to make person laugh)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.47
Remarkable(get drunk, be fun)
Evidence: 0.79
¬ Remarkable(get drunk, be motivated by enjoy yourself)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.52
Salient(get drunk, be fun)
Evidence: 0.54
¬ Typical(get drunk, be fun)
Evidence: 0.47
¬ Remarkable(get drunk, be fun)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(get drunk, be fun)
Evidence: 0.54
¬ Typical(get drunk, be fun)