get drunk: be used to make person laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make person laugh 1.00
be used to get more stupid 0.80
be used to forget bad thing 0.77
be used to fun 0.77
be motivated by forget something 0.77
requires understand that you may embarrass yourself 0.77
be used to act stupid 0.76
be used to become silly 0.76
be motivated by have fun 0.76
be motivated by forget your day 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.46
¬ Salient(get drunk, be used to make person laugh)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.18
¬ Typical(get drunk, be used to get more stupid)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.18
¬ Typical(get drunk, be used to act stupid)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.47
¬ Remarkable(get drunk, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.28
¬ Typical(get drunk, be used to become silly)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.91
¬ Plausible(get drunk, be used to get more stupid)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.79
¬ Plausible(get drunk, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by forget your day)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.89
¬ Plausible(get drunk, be used to become silly)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.45
¬ Salient(get drunk, be used to get more stupid)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.68
¬ Remarkable(get drunk, be used to become silly)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.94
¬ Plausible(get drunk, be used to act stupid)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.74
¬ Remarkable(get drunk, be used to act stupid)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.89
¬ Remarkable(get drunk, be used to get more stupid)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.44
Typical(get drunk, be used to make person laugh)
Evidence: 0.48
¬ Typical(get drunk, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.70
Remarkable(get drunk, be used to make person laugh)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.51
¬ Salient(get drunk, be used to fun)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.65
¬ Salient(get drunk, be used to become silly)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.70
¬ Salient(get drunk, be used to act stupid)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
Salient(get drunk, be used to make person laugh)
Evidence: 0.44
¬ Typical(get drunk, be used to make person laugh)
Evidence: 0.70
¬ Remarkable(get drunk, be used to make person laugh)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(get drunk, be used to make person laugh)
Evidence: 0.44
¬ Typical(get drunk, be used to make person laugh)