get drunk: be motivated by forget your day

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by forget your day 1.00
be motivated by forget something 0.93
be used to forget bad thing 0.87
be used to forget your problem 0.87
be motivated by forget problem 0.87
be motivated by you hate your life 0.84
be motivated by you do not know your limit 0.84
be motivated by enjoy yourself 0.84
be motivated by temporarily forget event 0.84
be used to forget problem 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.64
¬ Remarkable(get drunk, be used to forget your problem)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.44
¬ Remarkable(get drunk, be used to forget problem)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.75
¬ Remarkable(get drunk, be motivated by forget problem)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.79
¬ Plausible(get drunk, be motivated by forget problem)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.83
¬ Plausible(get drunk, be used to forget your problem)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.17
¬ Salient(get drunk, be motivated by you hate your life)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.60
¬ Remarkable(get drunk, be motivated by you hate your life)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.58
¬ Remarkable(get drunk, be motivated by temporarily forget event)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.67
¬ Plausible(get drunk, be motivated by temporarily forget event)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.30
¬ Salient(get drunk, be used to forget your problem)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.79
¬ Remarkable(get drunk, be motivated by enjoy yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by you hate your life)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by enjoy yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.80
¬ Plausible(get drunk, be used to forget problem)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Remarkable(get drunk, be motivated by forget your day)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.31
¬ Salient(get drunk, be used to forget problem)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.40
¬ Salient(get drunk, be motivated by forget problem)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.28
¬ Typical(get drunk, be motivated by enjoy yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.41
¬ Salient(get drunk, be motivated by temporarily forget event)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.40
¬ Typical(get drunk, be used to forget your problem)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.38
¬ Typical(get drunk, be motivated by you hate your life)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.41
¬ Typical(get drunk, be motivated by forget problem)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.59
¬ Salient(get drunk, be motivated by enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.48
¬ Typical(get drunk, be used to forget problem)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.28
Typical(get drunk, be motivated by forget your day)
Evidence: 0.62
¬ Typical(get drunk, be motivated by temporarily forget event)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.49
Salient(get drunk, be motivated by forget your day)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be motivated by forget your day)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)