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get drunk
:
be motivated by forget your day
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by forget your day
1.00
be motivated by forget something
0.93
be used to forget bad thing
0.87
be used to forget your problem
0.87
be motivated by forget problem
0.87
be motivated by you hate your life
0.84
be motivated by you do not know your limit
0.84
be motivated by enjoy yourself
0.84
be motivated by temporarily forget event
0.84
be used to forget problem
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.49
¬ Salient(
get drunk
,
be motivated by forget your day
)
Similarity expansion
0.73
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.93
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.11
¬ Typical(
get drunk
,
be motivated by forget something
)
0.68
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.93
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by forget something
)
0.68
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.93
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.91
¬ Remarkable(
get drunk
,
be motivated by forget something
)
0.68
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.87
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.12
¬ Typical(
get drunk
,
be used to forget bad thing
)
0.67
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.87
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.64
¬ Remarkable(
get drunk
,
be used to forget your problem
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.10
¬ Typical(
get drunk
,
be motivated by you do not know your limit
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.83
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.44
¬ Remarkable(
get drunk
,
be used to forget problem
)
0.66
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.87
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.75
¬ Remarkable(
get drunk
,
be motivated by forget problem
)
0.65
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.87
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.79
¬ Plausible(
get drunk
,
be motivated by forget problem
)
0.65
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.87
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.83
¬ Plausible(
get drunk
,
be used to forget your problem
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.17
¬ Salient(
get drunk
,
be motivated by you hate your life
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.60
¬ Remarkable(
get drunk
,
be motivated by you hate your life
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.58
¬ Remarkable(
get drunk
,
be motivated by temporarily forget event
)
0.64
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.84
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.67
¬ Plausible(
get drunk
,
be motivated by temporarily forget event
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.87
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.90
¬ Remarkable(
get drunk
,
be used to forget bad thing
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.87
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be used to forget bad thing
)
0.63
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.87
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.30
¬ Salient(
get drunk
,
be used to forget your problem
)
0.63
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.84
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.79
¬ Remarkable(
get drunk
,
be motivated by enjoy yourself
)
0.63
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.84
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.85
¬ Plausible(
get drunk
,
be motivated by you hate your life
)
0.62
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.84
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.87
¬ Plausible(
get drunk
,
be motivated by enjoy yourself
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.80
¬ Plausible(
get drunk
,
be used to forget problem
)
0.62
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.84
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by you do not know your limit
)
0.61
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.84
Evidence:
0.85
Remarkable(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.94
¬ Remarkable(
get drunk
,
be motivated by you do not know your limit
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.31
¬ Salient(
get drunk
,
be used to forget problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.87
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.40
¬ Salient(
get drunk
,
be motivated by forget problem
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.84
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.28
¬ Typical(
get drunk
,
be motivated by enjoy yourself
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.84
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.41
¬ Salient(
get drunk
,
be motivated by temporarily forget event
)
0.53
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.87
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.40
¬ Typical(
get drunk
,
be used to forget your problem
)
0.53
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.84
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.38
¬ Typical(
get drunk
,
be motivated by you hate your life
)
0.52
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.87
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.41
¬ Typical(
get drunk
,
be motivated by forget problem
)
0.50
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.93
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.71
¬ Salient(
get drunk
,
be motivated by forget something
)
0.50
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.84
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.59
¬ Salient(
get drunk
,
be motivated by enjoy yourself
)
0.49
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.84
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.61
¬ Salient(
get drunk
,
be motivated by you do not know your limit
)
0.49
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.87
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.66
¬ Salient(
get drunk
,
be used to forget bad thing
)
0.46
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.83
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.48
¬ Typical(
get drunk
,
be used to forget problem
)
0.40
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.84
Evidence:
0.28
Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.62
¬ Typical(
get drunk
,
be motivated by temporarily forget event
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.49
Salient(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.28
¬ Typical(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.85
¬ Remarkable(
get drunk
,
be motivated by forget your day
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.85
Plausible(
get drunk
,
be motivated by forget your day
)
⋁
Evidence:
0.28
¬ Typical(
get drunk
,
be motivated by forget your day
)