get drunk: be motivated by temporarily forget event

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by temporarily forget event 1.00
be motivated by forget your day 0.84
be motivated by forget something 0.83
be motivated by forget problem 0.81
be used to forget your problem 0.78
be used to forget bad thing 0.78
be used to temporarily lose your inhibition 0.77
be used to forget problem 0.77
be motivated by have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.41
¬ Salient(get drunk, be motivated by temporarily forget event)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.26
¬ Remarkable(get drunk, be used to temporarily lose your inhibition)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.41
¬ Typical(get drunk, be motivated by forget problem)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.40
¬ Typical(get drunk, be used to forget your problem)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.30
¬ Salient(get drunk, be used to forget your problem)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.44
¬ Remarkable(get drunk, be used to forget problem)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.31
¬ Salient(get drunk, be used to forget problem)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.48
¬ Typical(get drunk, be used to forget problem)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.56
¬ Plausible(get drunk, be used to temporarily lose your inhibition)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.40
¬ Salient(get drunk, be motivated by forget problem)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by forget your day)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.79
¬ Plausible(get drunk, be motivated by forget problem)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.64
¬ Remarkable(get drunk, be used to forget your problem)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.80
¬ Plausible(get drunk, be used to forget problem)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.83
¬ Plausible(get drunk, be used to forget your problem)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.62
Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.71
¬ Typical(get drunk, be used to temporarily lose your inhibition)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.75
¬ Remarkable(get drunk, be motivated by forget problem)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.54
¬ Salient(get drunk, be used to temporarily lose your inhibition)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.58
Remarkable(get drunk, be motivated by temporarily forget event)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.41
Salient(get drunk, be motivated by temporarily forget event)
Evidence: 0.62
¬ Typical(get drunk, be motivated by temporarily forget event)
Evidence: 0.58
¬ Remarkable(get drunk, be motivated by temporarily forget event)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.67
Plausible(get drunk, be motivated by temporarily forget event)
Evidence: 0.62
¬ Typical(get drunk, be motivated by temporarily forget event)