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get drunk
:
be used to forget your problem
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to forget your problem
1.00
be used to forget problem
0.98
be motivated by forget problem
0.95
be used to forget bad thing
0.91
be motivated by forget something
0.88
be motivated by forget your day
0.87
be motivated by you do not know your limit
0.81
requires understand that you may embarrass yourself
0.80
be motivated by temporarily forget event
0.78
requires ask yourself why
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.30
¬ Salient(
get drunk
,
be used to forget your problem
)
Similarity expansion
0.72
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.98
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.80
¬ Plausible(
get drunk
,
be used to forget problem
)
0.72
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.91
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.12
¬ Typical(
get drunk
,
be used to forget bad thing
)
0.70
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.98
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.44
¬ Remarkable(
get drunk
,
be used to forget problem
)
0.70
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.95
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.79
¬ Plausible(
get drunk
,
be motivated by forget problem
)
0.70
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.88
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.11
¬ Typical(
get drunk
,
be motivated by forget something
)
0.65
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.98
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.31
¬ Salient(
get drunk
,
be used to forget problem
)
0.65
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.81
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.10
¬ Typical(
get drunk
,
be motivated by you do not know your limit
)
0.65
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.91
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be used to forget bad thing
)
0.63
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.87
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.85
¬ Plausible(
get drunk
,
be motivated by forget your day
)
0.62
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.88
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by forget something
)
0.62
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.87
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.28
¬ Typical(
get drunk
,
be motivated by forget your day
)
0.61
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.95
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.41
¬ Typical(
get drunk
,
be motivated by forget problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.95
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.75
¬ Remarkable(
get drunk
,
be motivated by forget problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.98
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.48
¬ Typical(
get drunk
,
be used to forget problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.78
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.67
¬ Plausible(
get drunk
,
be motivated by temporarily forget event
)
0.58
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.95
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.40
¬ Salient(
get drunk
,
be motivated by forget problem
)
0.58
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.81
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by you do not know your limit
)
0.53
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.78
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.58
¬ Remarkable(
get drunk
,
be motivated by temporarily forget event
)
0.52
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.91
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.90
¬ Remarkable(
get drunk
,
be used to forget bad thing
)
0.52
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.87
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.85
¬ Remarkable(
get drunk
,
be motivated by forget your day
)
0.50
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.88
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.91
¬ Remarkable(
get drunk
,
be motivated by forget something
)
0.49
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.87
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.49
¬ Salient(
get drunk
,
be motivated by forget your day
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.78
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.41
¬ Salient(
get drunk
,
be motivated by temporarily forget event
)
0.46
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.81
Evidence:
0.64
Remarkable(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.94
¬ Remarkable(
get drunk
,
be motivated by you do not know your limit
)
0.42
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.78
Evidence:
0.40
Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.62
¬ Typical(
get drunk
,
be motivated by temporarily forget event
)
0.41
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.91
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.66
¬ Salient(
get drunk
,
be used to forget bad thing
)
0.40
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.81
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.61
¬ Salient(
get drunk
,
be motivated by you do not know your limit
)
0.37
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.88
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.71
¬ Salient(
get drunk
,
be motivated by forget something
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.30
Salient(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.40
¬ Typical(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.64
¬ Remarkable(
get drunk
,
be used to forget your problem
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.83
Plausible(
get drunk
,
be used to forget your problem
)
⋁
Evidence:
0.40
¬ Typical(
get drunk
,
be used to forget your problem
)