get drunk: be used to forget your problem

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to forget your problem 1.00
be used to forget problem 0.98
be motivated by forget problem 0.95
be used to forget bad thing 0.91
be motivated by forget something 0.88
be motivated by forget your day 0.87
be motivated by you do not know your limit 0.81
requires understand that you may embarrass yourself 0.80
be motivated by temporarily forget event 0.78
requires ask yourself why 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.30
¬ Salient(get drunk, be used to forget your problem)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.80
¬ Plausible(get drunk, be used to forget problem)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.44
¬ Remarkable(get drunk, be used to forget problem)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.79
¬ Plausible(get drunk, be motivated by forget problem)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.31
¬ Salient(get drunk, be used to forget problem)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by forget your day)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.41
¬ Typical(get drunk, be motivated by forget problem)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.75
¬ Remarkable(get drunk, be motivated by forget problem)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.48
¬ Typical(get drunk, be used to forget problem)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.67
¬ Plausible(get drunk, be motivated by temporarily forget event)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.40
¬ Salient(get drunk, be motivated by forget problem)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.58
¬ Remarkable(get drunk, be motivated by temporarily forget event)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.41
¬ Salient(get drunk, be motivated by temporarily forget event)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.64
Remarkable(get drunk, be used to forget your problem)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.40
Typical(get drunk, be used to forget your problem)
Evidence: 0.62
¬ Typical(get drunk, be motivated by temporarily forget event)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Salient(get drunk, be used to forget your problem)
Evidence: 0.40
¬ Typical(get drunk, be used to forget your problem)
Evidence: 0.64
¬ Remarkable(get drunk, be used to forget your problem)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Plausible(get drunk, be used to forget your problem)
Evidence: 0.40
¬ Typical(get drunk, be used to forget your problem)