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get drunk
:
be used to forget problem
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to forget problem
1.00
be used to forget your problem
0.98
be motivated by forget problem
0.97
be used to forget bad thing
0.90
be motivated by forget something
0.87
be motivated by forget your day
0.83
be used to person with emotional problem
0.78
be motivated by temporarily forget event
0.77
be used to person with mental problem
0.76
be motivated by you do not know your limit
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.31
¬ Salient(
get drunk
,
be used to forget problem
)
Similarity expansion
0.72
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.90
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.12
¬ Typical(
get drunk
,
be used to forget bad thing
)
0.70
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.87
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.11
¬ Typical(
get drunk
,
be motivated by forget something
)
0.70
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.97
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.79
¬ Plausible(
get drunk
,
be motivated by forget problem
)
0.70
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.98
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.83
¬ Plausible(
get drunk
,
be used to forget your problem
)
0.66
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.98
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.30
¬ Salient(
get drunk
,
be used to forget your problem
)
0.66
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.98
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.40
¬ Typical(
get drunk
,
be used to forget your problem
)
0.65
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.97
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.41
¬ Typical(
get drunk
,
be motivated by forget problem
)
0.62
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.78
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.10
¬ Remarkable(
get drunk
,
be used to person with emotional problem
)
0.62
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.90
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be used to forget bad thing
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.76
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.09
¬ Remarkable(
get drunk
,
be used to person with mental problem
)
0.61
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.75
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.10
¬ Typical(
get drunk
,
be motivated by you do not know your limit
)
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.83
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.28
¬ Typical(
get drunk
,
be motivated by forget your day
)
0.60
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.87
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by forget something
)
0.60
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.97
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.40
¬ Salient(
get drunk
,
be motivated by forget problem
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.76
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.11
¬ Salient(
get drunk
,
be used to person with mental problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.78
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.15
¬ Salient(
get drunk
,
be used to person with emotional problem
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.85
¬ Plausible(
get drunk
,
be motivated by forget your day
)
0.57
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.77
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.67
¬ Plausible(
get drunk
,
be motivated by temporarily forget event
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.78
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.73
¬ Plausible(
get drunk
,
be used to person with emotional problem
)
0.56
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.76
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.68
¬ Plausible(
get drunk
,
be used to person with mental problem
)
0.53
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.98
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.64
¬ Remarkable(
get drunk
,
be used to forget your problem
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be motivated by you do not know your limit
)
0.48
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.97
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.75
¬ Remarkable(
get drunk
,
be motivated by forget problem
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.41
¬ Salient(
get drunk
,
be motivated by temporarily forget event
)
0.47
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.83
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.49
¬ Salient(
get drunk
,
be motivated by forget your day
)
0.45
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.77
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.62
¬ Typical(
get drunk
,
be motivated by temporarily forget event
)
0.44
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.77
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.58
¬ Remarkable(
get drunk
,
be motivated by temporarily forget event
)
0.42
Rule weight:
0.85
Evidence weight:
0.55
Similarity weight:
0.90
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.66
¬ Salient(
get drunk
,
be used to forget bad thing
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.78
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.79
¬ Typical(
get drunk
,
be used to person with emotional problem
)
0.38
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.87
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.71
¬ Salient(
get drunk
,
be motivated by forget something
)
0.38
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.90
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.90
¬ Remarkable(
get drunk
,
be used to forget bad thing
)
0.37
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.75
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.61
¬ Salient(
get drunk
,
be motivated by you do not know your limit
)
0.37
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.83
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.85
¬ Remarkable(
get drunk
,
be motivated by forget your day
)
0.36
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.87
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.91
¬ Remarkable(
get drunk
,
be motivated by forget something
)
0.35
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.76
Evidence:
0.48
Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.88
¬ Typical(
get drunk
,
be used to person with mental problem
)
0.30
Rule weight:
0.85
Evidence weight:
0.47
Similarity weight:
0.75
Evidence:
0.44
Remarkable(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.94
¬ Remarkable(
get drunk
,
be motivated by you do not know your limit
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.31
Salient(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.48
¬ Typical(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.44
¬ Remarkable(
get drunk
,
be used to forget problem
)
Typical implies Plausible
0.43
Rule weight:
0.48
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.80
Plausible(
get drunk
,
be used to forget problem
)
⋁
Evidence:
0.48
¬ Typical(
get drunk
,
be used to forget problem
)