get drunk: be used to become silly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to become silly 1.00
be used to get more stupid 0.86
be used to act stupid 0.82
be motivated by act like idiot 0.76
be used to forget bad thing 0.76
be used to make person laugh 0.76
causes foolish behavior 0.76
be used to fun 0.76
requires understand that you may embarrass yourself 0.76
be motivated by behave like idiot 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.65
¬ Salient(get drunk, be used to become silly)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.91
¬ Plausible(get drunk, be used to get more stupid)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.18
¬ Typical(get drunk, be used to get more stupid)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.94
¬ Plausible(get drunk, be used to act stupid)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.45
¬ Salient(get drunk, be used to get more stupid)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.18
¬ Typical(get drunk, be used to act stupid)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.79
¬ Plausible(get drunk, be motivated by act like idiot)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.78
¬ Plausible(get drunk, be used to make person laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.79
¬ Plausible(get drunk, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.82
¬ Plausible(get drunk, causes foolish behavior)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.42
¬ Remarkable(get drunk, causes foolish behavior)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.47
¬ Remarkable(get drunk, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.46
¬ Salient(get drunk, be used to make person laugh)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.47
¬ Salient(get drunk, be motivated by act like idiot)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.74
¬ Remarkable(get drunk, be used to act stupid)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.51
¬ Salient(get drunk, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.70
¬ Salient(get drunk, be used to act stupid)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.89
¬ Remarkable(get drunk, be used to get more stupid)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.62
¬ Salient(get drunk, causes foolish behavior)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.70
¬ Remarkable(get drunk, be used to make person laugh)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.75
¬ Remarkable(get drunk, be motivated by act like idiot)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.68
Remarkable(get drunk, be used to become silly)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.41
¬ Typical(get drunk, be motivated by act like idiot)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.42
¬ Typical(get drunk, causes foolish behavior)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.44
¬ Typical(get drunk, be used to make person laugh)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.28
Typical(get drunk, be used to become silly)
Evidence: 0.48
¬ Typical(get drunk, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.65
Salient(get drunk, be used to become silly)
Evidence: 0.28
¬ Typical(get drunk, be used to become silly)
Evidence: 0.68
¬ Remarkable(get drunk, be used to become silly)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(get drunk, be used to become silly)
Evidence: 0.28
¬ Typical(get drunk, be used to become silly)