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get exercise
:
be used to have fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to have fun
1.00
be used to fun
0.96
be used to enjoyment
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.77
Plausible(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.56
¬ Salient(
get exercise
,
be used to have fun
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.96
Evidence:
0.67
Remarkable(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.39
¬ Remarkable(
get exercise
,
be used to fun
)
0.67
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.96
Evidence:
0.77
Plausible(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.76
¬ Plausible(
get exercise
,
be used to fun
)
0.61
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.96
Evidence:
0.56
Salient(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.58
¬ Salient(
get exercise
,
be used to fun
)
0.57
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.75
Evidence:
0.67
Remarkable(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.31
¬ Remarkable(
get exercise
,
be used to enjoyment
)
0.57
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.96
Evidence:
0.45
Typical(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.54
¬ Typical(
get exercise
,
be used to fun
)
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.75
Evidence:
0.45
Typical(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.26
¬ Typical(
get exercise
,
be used to enjoyment
)
0.50
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.75
Evidence:
0.77
Plausible(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.93
¬ Plausible(
get exercise
,
be used to enjoyment
)
0.43
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.75
Evidence:
0.56
Salient(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.76
¬ Salient(
get exercise
,
be used to enjoyment
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.56
Salient(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.45
¬ Typical(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.67
¬ Remarkable(
get exercise
,
be used to have fun
)
Typical implies Plausible
0.43
Rule weight:
0.48
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.77
Plausible(
get exercise
,
be used to have fun
)
⋁
Evidence:
0.45
¬ Typical(
get exercise
,
be used to have fun
)