get some money from someone: causes excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes excitement 1.00
causes joy of spend 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(get some money from someone, causes excitement)
Evidence: 0.50
¬ Salient(get some money from someone, causes excitement)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.78
Plausible(get some money from someone, causes excitement)
Evidence: 0.78
¬ Plausible(get some money from someone, causes joy of spend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.67
Typical(get some money from someone, causes excitement)
Evidence: 0.59
¬ Typical(get some money from someone, causes joy of spend)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.17
Remarkable(get some money from someone, causes excitement)
Evidence: 0.32
¬ Remarkable(get some money from someone, causes joy of spend)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.50
Salient(get some money from someone, causes excitement)
Evidence: 0.61
¬ Salient(get some money from someone, causes joy of spend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.50
Salient(get some money from someone, causes excitement)
Evidence: 0.67
¬ Typical(get some money from someone, causes excitement)
Evidence: 0.17
¬ Remarkable(get some money from someone, causes excitement)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.78
Plausible(get some money from someone, causes excitement)
Evidence: 0.67
¬ Typical(get some money from someone, causes excitement)