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get some money from someone
:
causes joy of spend
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes joy of spend
1.00
causes have money to spend
0.82
causes excitement
0.80
causes pleasure
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.78
Plausible(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.61
¬ Salient(
get some money from someone
,
causes joy of spend
)
Similarity expansion
0.68
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.82
Evidence:
0.59
Typical(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.05
¬ Typical(
get some money from someone
,
causes have money to spend
)
0.62
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.80
Evidence:
0.32
Remarkable(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.13
¬ Remarkable(
get some money from someone
,
causes pleasure
)
0.60
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.80
Evidence:
0.32
Remarkable(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.17
¬ Remarkable(
get some money from someone
,
causes excitement
)
0.58
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.80
Evidence:
0.61
Salient(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.38
¬ Salient(
get some money from someone
,
causes pleasure
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.80
Evidence:
0.78
Plausible(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.76
¬ Plausible(
get some money from someone
,
causes pleasure
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.80
Evidence:
0.78
Plausible(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.78
¬ Plausible(
get some money from someone
,
causes excitement
)
0.55
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.80
Evidence:
0.61
Salient(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.50
¬ Salient(
get some money from someone
,
causes excitement
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.82
Evidence:
0.78
Plausible(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.99
¬ Plausible(
get some money from someone
,
causes have money to spend
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.80
Evidence:
0.59
Typical(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.67
¬ Typical(
get some money from someone
,
causes excitement
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.80
Evidence:
0.59
Typical(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.74
¬ Typical(
get some money from someone
,
causes pleasure
)
0.45
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.82
Evidence:
0.61
Salient(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.93
¬ Salient(
get some money from someone
,
causes have money to spend
)
0.31
Rule weight:
0.85
Evidence weight:
0.44
Similarity weight:
0.82
Evidence:
0.32
Remarkable(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.82
¬ Remarkable(
get some money from someone
,
causes have money to spend
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.61
Salient(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.59
¬ Typical(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.32
¬ Remarkable(
get some money from someone
,
causes joy of spend
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.78
Plausible(
get some money from someone
,
causes joy of spend
)
⋁
Evidence:
0.59
¬ Typical(
get some money from someone
,
causes joy of spend
)