get some physical activity: be used to restore health

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to restore health 1.00
be used to restore energy 0.91
be used to health 0.79
be used to good health 0.77
causes good health 0.76
be used to ameliorate one health 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.81
¬ Salient(get some physical activity, be used to restore health)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.94
¬ Plausible(get some physical activity, be used to restore energy)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.19
Typical(get some physical activity, be used to restore health)
Evidence: 0.19
¬ Typical(get some physical activity, be used to restore energy)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.83
¬ Salient(get some physical activity, be used to restore energy)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.96
¬ Plausible(get some physical activity, be used to health)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.70
¬ Plausible(get some physical activity, causes good health)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.97
¬ Plausible(get some physical activity, be used to good health)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.51
Remarkable(get some physical activity, be used to restore health)
Evidence: 0.44
¬ Remarkable(get some physical activity, be used to restore energy)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.92
¬ Plausible(get some physical activity, be used to ameliorate one health)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.19
Typical(get some physical activity, be used to restore health)
Evidence: 0.11
¬ Typical(get some physical activity, be used to good health)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.51
¬ Salient(get some physical activity, causes good health)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.19
Typical(get some physical activity, be used to restore health)
Evidence: 0.16
¬ Typical(get some physical activity, be used to health)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.83
¬ Salient(get some physical activity, be used to health)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.85
¬ Salient(get some physical activity, be used to good health)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.79
¬ Salient(get some physical activity, be used to ameliorate one health)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.19
Typical(get some physical activity, be used to restore health)
Evidence: 0.23
¬ Typical(get some physical activity, be used to ameliorate one health)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.51
Remarkable(get some physical activity, be used to restore health)
Evidence: 0.47
¬ Remarkable(get some physical activity, be used to health)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.51
Remarkable(get some physical activity, be used to restore health)
Evidence: 0.45
¬ Remarkable(get some physical activity, be used to ameliorate one health)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.51
Remarkable(get some physical activity, be used to restore health)
Evidence: 0.60
¬ Remarkable(get some physical activity, causes good health)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.51
Remarkable(get some physical activity, be used to restore health)
Evidence: 0.66
¬ Remarkable(get some physical activity, be used to good health)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.19
Typical(get some physical activity, be used to restore health)
Evidence: 0.53
¬ Typical(get some physical activity, causes good health)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(get some physical activity, be used to restore health)
Evidence: 0.19
¬ Typical(get some physical activity, be used to restore health)
Evidence: 0.51
¬ Remarkable(get some physical activity, be used to restore health)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(get some physical activity, be used to restore health)
Evidence: 0.19
¬ Typical(get some physical activity, be used to restore health)