get warm: be used to heat your body

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to heat your body 1.00
be used to body heat 0.97
requires heat 0.88
requires turn up heat 0.85
causes you would die from heat stroke 0.80
requires heat source 0.80
causes increase of temperature 0.75
be motivated by you lower thermostat 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.35
¬ Salient(get warm, be used to heat your body)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.24
¬ Remarkable(get warm, be used to body heat)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.87
¬ Plausible(get warm, be used to body heat)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.25
¬ Salient(get warm, be used to body heat)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.92
¬ Plausible(get warm, requires heat)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.02
¬ Salient(get warm, causes you would die from heat stroke)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.07
¬ Remarkable(get warm, causes you would die from heat stroke)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.89
¬ Plausible(get warm, requires turn up heat)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.20
¬ Typical(get warm, requires heat)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.79
¬ Plausible(get warm, causes you would die from heat stroke)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.60
¬ Remarkable(get warm, requires heat)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.89
¬ Plausible(get warm, requires heat source)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.37
¬ Plausible(get warm, be motivated by you lower thermostat)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.16
¬ Remarkable(get warm, be motivated by you lower thermostat)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.07
¬ Salient(get warm, be motivated by you lower thermostat)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.43
¬ Remarkable(get warm, requires heat source)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.37
¬ Typical(get warm, be used to body heat)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.24
¬ Typical(get warm, requires turn up heat)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.30
¬ Salient(get warm, requires turn up heat)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.71
Remarkable(get warm, be used to heat your body)
Evidence: 0.74
¬ Remarkable(get warm, requires turn up heat)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.28
¬ Typical(get warm, requires heat source)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.60
¬ Salient(get warm, requires heat source)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.71
¬ Salient(get warm, requires heat)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.68
¬ Typical(get warm, causes you would die from heat stroke)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.75
Evidence: 0.23
Typical(get warm, be used to heat your body)
Evidence: 0.95
¬ Typical(get warm, be motivated by you lower thermostat)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.35
Salient(get warm, be used to heat your body)
Evidence: 0.23
¬ Typical(get warm, be used to heat your body)
Evidence: 0.71
¬ Remarkable(get warm, be used to heat your body)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(get warm, be used to heat your body)
Evidence: 0.23
¬ Typical(get warm, be used to heat your body)