get warm: requires heat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires heat 1.00
requires turn up heat 0.92
be used to body heat 0.90
be used to heat your body 0.88
requires heat source 0.87
causes you would die from heat stroke 0.80
requires raise temperature 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.71
¬ Salient(get warm, requires heat)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.89
¬ Plausible(get warm, requires turn up heat)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.87
¬ Plausible(get warm, be used to body heat)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.30
¬ Salient(get warm, requires turn up heat)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.25
¬ Salient(get warm, be used to body heat)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.90
¬ Plausible(get warm, be used to heat your body)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.24
¬ Remarkable(get warm, be used to body heat)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.89
¬ Plausible(get warm, requires heat source)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.02
¬ Salient(get warm, causes you would die from heat stroke)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.35
¬ Salient(get warm, be used to heat your body)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.07
¬ Remarkable(get warm, causes you would die from heat stroke)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.79
¬ Plausible(get warm, causes you would die from heat stroke)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.24
¬ Typical(get warm, requires turn up heat)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.43
¬ Remarkable(get warm, requires heat source)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.23
¬ Typical(get warm, be used to heat your body)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.60
¬ Salient(get warm, requires heat source)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.93
¬ Plausible(get warm, requires raise temperature)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.28
¬ Typical(get warm, requires heat source)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.74
¬ Remarkable(get warm, requires turn up heat)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.20
¬ Typical(get warm, requires raise temperature)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.37
¬ Typical(get warm, be used to body heat)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.71
¬ Remarkable(get warm, be used to heat your body)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.60
Remarkable(get warm, requires heat)
Evidence: 0.49
¬ Remarkable(get warm, requires raise temperature)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.78
¬ Salient(get warm, requires raise temperature)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.20
Typical(get warm, requires heat)
Evidence: 0.68
¬ Typical(get warm, causes you would die from heat stroke)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(get warm, requires heat)
Evidence: 0.20
¬ Typical(get warm, requires heat)
Evidence: 0.60
¬ Remarkable(get warm, requires heat)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(get warm, requires heat)
Evidence: 0.20
¬ Typical(get warm, requires heat)