ghost: be weak to ghost

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents monster
Weight: 0.70
, creature
Weight: 0.62
, apparition
Weight: 0.61
, movie
Weight: 0.59
, soul
Weight: 0.58
Siblings ogre
Weight: 0.35
, komodo dragon
Weight: 0.35
, witch
Weight: 0.34
, demon
Weight: 0.34
, werewolf
Weight: 0.34

Related properties

Property Similarity
be weak to ghost 1.00
be called ghost 0.89
ghost in power 0.87
be called ghost in power 0.86
be good against ghost types 0.84
beat ghost in pokemon 0.79
be called ghost bc 0.76
be referred as ghost bc 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.65
Plausible(ghost, be weak to ghost)
Evidence: 0.66
¬ Salient(ghost, be weak to ghost)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.56
Remarkable(ghost, be weak to ghost)
Evidence: 0.34
¬ Remarkable(ghost, beat ghost in pokemon)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.66
Salient(ghost, be weak to ghost)
Evidence: 0.49
¬ Salient(ghost, beat ghost in pokemon)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.73
Typical(ghost, be weak to ghost)
Evidence: 0.80
¬ Typical(ghost, be good against ghost types)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.65
Plausible(ghost, be weak to ghost)
Evidence: 0.61
¬ Plausible(ghost, beat ghost in pokemon)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.65
Plausible(ghost, be weak to ghost)
Evidence: 0.74
¬ Plausible(ghost, be good against ghost types)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.73
Typical(ghost, be weak to ghost)
Evidence: 0.80
¬ Typical(ghost, beat ghost in pokemon)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.66
Salient(ghost, be weak to ghost)
Evidence: 0.79
¬ Salient(ghost, be good against ghost types)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.56
Remarkable(ghost, be weak to ghost)
Evidence: 0.64
¬ Remarkable(ghost, be good against ghost types)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.66
Salient(ghost, be weak to ghost)
Evidence: 0.73
¬ Typical(ghost, be weak to ghost)
Evidence: 0.56
¬ Remarkable(ghost, be weak to ghost)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.65
Plausible(ghost, be weak to ghost)
Evidence: 0.73
¬ Typical(ghost, be weak to ghost)