ghost: beat ghost in pokemon

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents monster
Weight: 0.70
, creature
Weight: 0.62
, apparition
Weight: 0.61
, movie
Weight: 0.59
, soul
Weight: 0.58
Siblings ogre
Weight: 0.35
, komodo dragon
Weight: 0.35
, witch
Weight: 0.34
, demon
Weight: 0.34
, werewolf
Weight: 0.34

Related properties

Property Similarity
beat ghost in pokemon 1.00
be called ghost 0.82
be good against ghost types 0.80
ghost in power 0.79
be called ghost in power 0.79
be weak to ghost 0.79
be called ghost bc 0.79
be referred as ghost bc 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.61
Plausible(ghost, beat ghost in pokemon)
Evidence: 0.49
¬ Salient(ghost, beat ghost in pokemon)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.80
Typical(ghost, beat ghost in pokemon)
Evidence: 0.73
¬ Typical(ghost, be weak to ghost)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.80
Typical(ghost, beat ghost in pokemon)
Evidence: 0.80
¬ Typical(ghost, be good against ghost types)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.61
Plausible(ghost, beat ghost in pokemon)
Evidence: 0.65
¬ Plausible(ghost, be weak to ghost)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.61
Plausible(ghost, beat ghost in pokemon)
Evidence: 0.74
¬ Plausible(ghost, be good against ghost types)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.49
Salient(ghost, beat ghost in pokemon)
Evidence: 0.66
¬ Salient(ghost, be weak to ghost)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.34
Remarkable(ghost, beat ghost in pokemon)
Evidence: 0.56
¬ Remarkable(ghost, be weak to ghost)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.49
Salient(ghost, beat ghost in pokemon)
Evidence: 0.79
¬ Salient(ghost, be good against ghost types)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.34
Remarkable(ghost, beat ghost in pokemon)
Evidence: 0.64
¬ Remarkable(ghost, be good against ghost types)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.49
Salient(ghost, beat ghost in pokemon)
Evidence: 0.80
¬ Typical(ghost, beat ghost in pokemon)
Evidence: 0.34
¬ Remarkable(ghost, beat ghost in pokemon)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.61
Plausible(ghost, beat ghost in pokemon)
Evidence: 0.80
¬ Typical(ghost, beat ghost in pokemon)