give gift: be used to give god feel to person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to give god feel to person 1.00
requires give it to someone you like 0.85
requires person to give it to 0.85
requires someone to give it to 0.84
be used to make others feel good 0.82
be motivated by give gift make other person happy 0.82
requires have nice thing to give 0.82
requires give love 0.82
causes feel good 0.81
be motivated by make another person feel happy 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.47
¬ Salient(give gift, be used to give god feel to person)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 1.00
¬ Plausible(give gift, requires give it to someone you like)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.03
¬ Typical(give gift, requires give it to someone you like)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.99
¬ Plausible(give gift, be motivated by give gift make other person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.98
¬ Plausible(give gift, requires have nice thing to give)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.96
¬ Plausible(give gift, requires give love)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.03
¬ Typical(give gift, be motivated by give gift make other person happy)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.95
¬ Plausible(give gift, causes feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.98
¬ Plausible(give gift, be motivated by make another person feel happy)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.05
¬ Typical(give gift, requires have nice thing to give)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.06
¬ Typical(give gift, be motivated by make another person feel happy)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.72
¬ Remarkable(give gift, requires give love)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.26
¬ Salient(give gift, requires give love)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.15
¬ Typical(give gift, causes feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.96
¬ Remarkable(give gift, requires give it to someone you like)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.09
Typical(give gift, be used to give god feel to person)
Evidence: 0.19
¬ Typical(give gift, requires give love)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.88
¬ Remarkable(give gift, causes feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.95
¬ Remarkable(give gift, requires have nice thing to give)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.97
¬ Remarkable(give gift, be motivated by give gift make other person happy)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.81
Remarkable(give gift, be used to give god feel to person)
Evidence: 0.95
¬ Remarkable(give gift, be motivated by make another person feel happy)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.67
¬ Salient(give gift, be motivated by make another person feel happy)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.72
¬ Salient(give gift, requires have nice thing to give)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.73
¬ Salient(give gift, causes feel good)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.76
¬ Salient(give gift, be motivated by give gift make other person happy)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.84
¬ Salient(give gift, requires give it to someone you like)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.47
Salient(give gift, be used to give god feel to person)
Evidence: 0.09
¬ Typical(give gift, be used to give god feel to person)
Evidence: 0.81
¬ Remarkable(give gift, be used to give god feel to person)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(give gift, be used to give god feel to person)
Evidence: 0.09
¬ Typical(give gift, be used to give god feel to person)