go for drive: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to enjoy day 0.77
be used to enjoyment 0.76
causes one to enjoy beautiful scenery 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.56
Plausible(go for drive, be used to fun)
Evidence: 0.45
¬ Salient(go for drive, be used to fun)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.77
Typical(go for drive, be used to fun)
Evidence: 0.41
¬ Typical(go for drive, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.77
Typical(go for drive, be used to fun)
Evidence: 0.63
¬ Typical(go for drive, causes one to enjoy beautiful scenery)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.77
Typical(go for drive, be used to fun)
Evidence: 0.74
¬ Typical(go for drive, be used to enjoy day)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.45
Salient(go for drive, be used to fun)
Evidence: 0.41
¬ Salient(go for drive, be used to enjoy day)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.56
Plausible(go for drive, be used to fun)
Evidence: 0.53
¬ Plausible(go for drive, be used to enjoy day)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.45
Salient(go for drive, be used to fun)
Evidence: 0.41
¬ Salient(go for drive, causes one to enjoy beautiful scenery)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.56
Plausible(go for drive, be used to fun)
Evidence: 0.60
¬ Plausible(go for drive, causes one to enjoy beautiful scenery)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.42
Remarkable(go for drive, be used to fun)
Evidence: 0.49
¬ Remarkable(go for drive, be used to enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.42
Remarkable(go for drive, be used to fun)
Evidence: 0.62
¬ Remarkable(go for drive, be used to enjoy day)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.45
Salient(go for drive, be used to fun)
Evidence: 0.66
¬ Salient(go for drive, be used to enjoyment)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.56
Plausible(go for drive, be used to fun)
Evidence: 0.82
¬ Plausible(go for drive, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.42
Remarkable(go for drive, be used to fun)
Evidence: 0.72
¬ Remarkable(go for drive, causes one to enjoy beautiful scenery)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.45
Salient(go for drive, be used to fun)
Evidence: 0.77
¬ Typical(go for drive, be used to fun)
Evidence: 0.42
¬ Remarkable(go for drive, be used to fun)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.56
Plausible(go for drive, be used to fun)
Evidence: 0.77
¬ Typical(go for drive, be used to fun)