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go for drive
:
be used to fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to fun
1.00
be used to enjoy day
0.77
be used to enjoyment
0.76
causes one to enjoy beautiful scenery
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.56
Plausible(
go for drive
,
be used to fun
)
⋁
Evidence:
0.45
¬ Salient(
go for drive
,
be used to fun
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.76
Evidence:
0.77
Typical(
go for drive
,
be used to fun
)
⋁
Evidence:
0.41
¬ Typical(
go for drive
,
be used to enjoyment
)
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.76
Evidence:
0.77
Typical(
go for drive
,
be used to fun
)
⋁
Evidence:
0.63
¬ Typical(
go for drive
,
causes one to enjoy beautiful scenery
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.77
Evidence:
0.77
Typical(
go for drive
,
be used to fun
)
⋁
Evidence:
0.74
¬ Typical(
go for drive
,
be used to enjoy day
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.45
Salient(
go for drive
,
be used to fun
)
⋁
Evidence:
0.41
¬ Salient(
go for drive
,
be used to enjoy day
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.56
Plausible(
go for drive
,
be used to fun
)
⋁
Evidence:
0.53
¬ Plausible(
go for drive
,
be used to enjoy day
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.45
Salient(
go for drive
,
be used to fun
)
⋁
Evidence:
0.41
¬ Salient(
go for drive
,
causes one to enjoy beautiful scenery
)
0.47
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.56
Plausible(
go for drive
,
be used to fun
)
⋁
Evidence:
0.60
¬ Plausible(
go for drive
,
causes one to enjoy beautiful scenery
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.42
Remarkable(
go for drive
,
be used to fun
)
⋁
Evidence:
0.49
¬ Remarkable(
go for drive
,
be used to enjoyment
)
0.42
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.77
Evidence:
0.42
Remarkable(
go for drive
,
be used to fun
)
⋁
Evidence:
0.62
¬ Remarkable(
go for drive
,
be used to enjoy day
)
0.41
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.76
Evidence:
0.45
Salient(
go for drive
,
be used to fun
)
⋁
Evidence:
0.66
¬ Salient(
go for drive
,
be used to enjoyment
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.76
Evidence:
0.56
Plausible(
go for drive
,
be used to fun
)
⋁
Evidence:
0.82
¬ Plausible(
go for drive
,
be used to enjoyment
)
0.38
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.76
Evidence:
0.42
Remarkable(
go for drive
,
be used to fun
)
⋁
Evidence:
0.72
¬ Remarkable(
go for drive
,
causes one to enjoy beautiful scenery
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.45
Salient(
go for drive
,
be used to fun
)
⋁
Evidence:
0.77
¬ Typical(
go for drive
,
be used to fun
)
⋁
Evidence:
0.42
¬ Remarkable(
go for drive
,
be used to fun
)
Typical implies Plausible
0.32
Rule weight:
0.48
Evidence weight:
0.66
Similarity weight:
1.00
Evidence:
0.56
Plausible(
go for drive
,
be used to fun
)
⋁
Evidence:
0.77
¬ Typical(
go for drive
,
be used to fun
)