go outside for even: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
be motivated by have fun 0.89
be motivated by relax and have some fun 0.85
causes relax and enjoy yourself 0.78
requires enjoy yourself 0.76
be motivated by enjoy different scenery for even 0.76
be used to enjoyment 0.76
be used to wonderful fall even 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.41
¬ Salient(go outside for even, be used to fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.49
¬ Typical(go outside for even, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.29
¬ Typical(go outside for even, be motivated by relax and have some fun)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.52
¬ Typical(go outside for even, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.24
¬ Typical(go outside for even, requires enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.33
¬ Typical(go outside for even, causes relax and enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.46
¬ Salient(go outside for even, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.40
¬ Typical(go outside for even, be motivated by enjoy different scenery for even)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.81
¬ Remarkable(go outside for even, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.45
¬ Salient(go outside for even, be motivated by have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.61
¬ Typical(go outside for even, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.45
¬ Remarkable(go outside for even, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.68
¬ Plausible(go outside for even, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.74
Typical(go outside for even, be used to fun)
Evidence: 0.67
¬ Typical(go outside for even, be used to wonderful fall even)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.81
¬ Remarkable(go outside for even, be motivated by have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.65
¬ Plausible(go outside for even, be motivated by have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.37
¬ Salient(go outside for even, be used to wonderful fall even)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.51
¬ Salient(go outside for even, be motivated by relax and have some fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.64
¬ Remarkable(go outside for even, be used to wonderful fall even)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.90
¬ Remarkable(go outside for even, be motivated by relax and have some fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.58
¬ Plausible(go outside for even, be used to wonderful fall even)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.78
¬ Remarkable(go outside for even, requires enjoy yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.83
¬ Remarkable(go outside for even, causes relax and enjoy yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.54
¬ Salient(go outside for even, causes relax and enjoy yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.52
¬ Salient(go outside for even, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.53
¬ Salient(go outside for even, be motivated by enjoy different scenery for even)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go outside for even, be used to fun)
Evidence: 0.83
¬ Remarkable(go outside for even, be motivated by enjoy different scenery for even)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.80
¬ Plausible(go outside for even, be motivated by relax and have some fun)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.68
¬ Plausible(go outside for even, be used to enjoyment)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.76
¬ Plausible(go outside for even, be motivated by enjoy different scenery for even)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.81
¬ Plausible(go outside for even, causes relax and enjoy yourself)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.70
¬ Salient(go outside for even, requires enjoy yourself)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.89
¬ Plausible(go outside for even, requires enjoy yourself)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.41
Salient(go outside for even, be used to fun)
Evidence: 0.74
¬ Typical(go outside for even, be used to fun)
Evidence: 0.62
¬ Remarkable(go outside for even, be used to fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.50
Plausible(go outside for even, be used to fun)
Evidence: 0.74
¬ Typical(go outside for even, be used to fun)