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go see play
:
be used to amusement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to amusement
1.00
causes amusement
0.98
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go see play
,
be used to amusement
)
⋁
Evidence:
0.82
¬ Salient(
go see play
,
be used to amusement
)
Similarity expansion
0.79
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.98
Evidence:
0.91
Plausible(
go see play
,
be used to amusement
)
⋁
Evidence:
0.60
¬ Plausible(
go see play
,
causes amusement
)
0.76
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.98
Evidence:
0.82
Salient(
go see play
,
be used to amusement
)
⋁
Evidence:
0.47
¬ Salient(
go see play
,
causes amusement
)
0.67
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.98
Evidence:
0.34
Remarkable(
go see play
,
be used to amusement
)
⋁
Evidence:
0.30
¬ Remarkable(
go see play
,
causes amusement
)
0.37
Rule weight:
0.85
Evidence weight:
0.44
Similarity weight:
0.98
Evidence:
0.25
Typical(
go see play
,
be used to amusement
)
⋁
Evidence:
0.74
¬ Typical(
go see play
,
causes amusement
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.82
Salient(
go see play
,
be used to amusement
)
⋁
Evidence:
0.25
¬ Typical(
go see play
,
be used to amusement
)
⋁
Evidence:
0.34
¬ Remarkable(
go see play
,
be used to amusement
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.91
Plausible(
go see play
,
be used to amusement
)
⋁
Evidence:
0.25
¬ Typical(
go see play
,
be used to amusement
)