go see play: be used to amusement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to amusement 1.00
causes amusement 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(go see play, be used to amusement)
Evidence: 0.82
¬ Salient(go see play, be used to amusement)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.91
Plausible(go see play, be used to amusement)
Evidence: 0.60
¬ Plausible(go see play, causes amusement)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.82
Salient(go see play, be used to amusement)
Evidence: 0.47
¬ Salient(go see play, causes amusement)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.34
Remarkable(go see play, be used to amusement)
Evidence: 0.30
¬ Remarkable(go see play, causes amusement)
0.37
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.98
Evidence: 0.25
Typical(go see play, be used to amusement)
Evidence: 0.74
¬ Typical(go see play, causes amusement)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(go see play, be used to amusement)
Evidence: 0.25
¬ Typical(go see play, be used to amusement)
Evidence: 0.34
¬ Remarkable(go see play, be used to amusement)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(go see play, be used to amusement)
Evidence: 0.25
¬ Typical(go see play, be used to amusement)