go see play: be used to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to learn 1.00
be motivated by learn part 0.88
causes entertainment and learn 0.79
requires find play and get ticketts 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.71
Plausible(go see play, be used to learn)
Evidence: 0.47
¬ Salient(go see play, be used to learn)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.71
Plausible(go see play, be used to learn)
Evidence: 0.65
¬ Plausible(go see play, be motivated by learn part)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.61
Typical(go see play, be used to learn)
Evidence: 0.59
¬ Typical(go see play, be motivated by learn part)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.61
Typical(go see play, be used to learn)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.71
Plausible(go see play, be used to learn)
Evidence: 0.58
¬ Plausible(go see play, causes entertainment and learn)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.47
Salient(go see play, be used to learn)
Evidence: 0.48
¬ Salient(go see play, be motivated by learn part)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.47
Salient(go see play, be used to learn)
Evidence: 0.47
¬ Salient(go see play, causes entertainment and learn)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.61
Typical(go see play, be used to learn)
Evidence: 0.72
¬ Typical(go see play, causes entertainment and learn)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.71
Plausible(go see play, be used to learn)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.35
Remarkable(go see play, be used to learn)
Evidence: 0.47
¬ Remarkable(go see play, causes entertainment and learn)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.47
Salient(go see play, be used to learn)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.35
Remarkable(go see play, be used to learn)
Evidence: 0.65
¬ Remarkable(go see play, be motivated by learn part)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.35
Remarkable(go see play, be used to learn)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.47
Salient(go see play, be used to learn)
Evidence: 0.61
¬ Typical(go see play, be used to learn)
Evidence: 0.35
¬ Remarkable(go see play, be used to learn)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.71
Plausible(go see play, be used to learn)
Evidence: 0.61
¬ Typical(go see play, be used to learn)