go see play: causes get assassinate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get assassinate 1.00
be used to kill time 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.64
Plausible(go see play, causes get assassinate)
Evidence: 0.01
¬ Salient(go see play, causes get assassinate)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Typical(go see play, causes get assassinate)
Evidence: 0.95
¬ Typical(go see play, be used to kill time)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.01
Remarkable(go see play, causes get assassinate)
Evidence: 0.02
¬ Remarkable(go see play, be used to kill time)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.01
Salient(go see play, causes get assassinate)
Evidence: 0.04
¬ Salient(go see play, be used to kill time)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.64
Plausible(go see play, causes get assassinate)
Evidence: 0.68
¬ Plausible(go see play, be used to kill time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(go see play, causes get assassinate)
Evidence: 0.98
¬ Typical(go see play, causes get assassinate)
Evidence: 0.01
¬ Remarkable(go see play, causes get assassinate)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.64
Plausible(go see play, causes get assassinate)
Evidence: 0.98
¬ Typical(go see play, causes get assassinate)