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go see play
:
causes get assassinate
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes get assassinate
1.00
be used to kill time
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.64
Plausible(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.01
¬ Salient(
go see play
,
causes get assassinate
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.77
Evidence:
0.98
Typical(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.95
¬ Typical(
go see play
,
be used to kill time
)
0.64
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.77
Evidence:
0.01
Remarkable(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.02
¬ Remarkable(
go see play
,
be used to kill time
)
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.01
Salient(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.04
¬ Salient(
go see play
,
be used to kill time
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.64
Plausible(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.68
¬ Plausible(
go see play
,
be used to kill time
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.01
Salient(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.98
¬ Typical(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.01
¬ Remarkable(
go see play
,
causes get assassinate
)
Typical implies Plausible
0.31
Rule weight:
0.48
Evidence weight:
0.65
Similarity weight:
1.00
Evidence:
0.64
Plausible(
go see play
,
causes get assassinate
)
⋁
Evidence:
0.98
¬ Typical(
go see play
,
causes get assassinate
)