go see play: be used to kill time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kill time 1.00
causes get assassinate 0.77
be used to have good time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.68
Plausible(go see play, be used to kill time)
Evidence: 0.04
¬ Salient(go see play, be used to kill time)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.02
Remarkable(go see play, be used to kill time)
Evidence: 0.01
¬ Remarkable(go see play, causes get assassinate)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Salient(go see play, be used to kill time)
Evidence: 0.01
¬ Salient(go see play, causes get assassinate)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.95
Typical(go see play, be used to kill time)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.95
Typical(go see play, be used to kill time)
Evidence: 0.98
¬ Typical(go see play, causes get assassinate)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.68
Plausible(go see play, be used to kill time)
Evidence: 0.64
¬ Plausible(go see play, causes get assassinate)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.68
Plausible(go see play, be used to kill time)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.04
Salient(go see play, be used to kill time)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.13
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.75
Evidence: 0.02
Remarkable(go see play, be used to kill time)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.04
Salient(go see play, be used to kill time)
Evidence: 0.95
¬ Typical(go see play, be used to kill time)
Evidence: 0.02
¬ Remarkable(go see play, be used to kill time)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.68
Plausible(go see play, be used to kill time)
Evidence: 0.95
¬ Typical(go see play, be used to kill time)