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go see play
:
be used to kill time
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to kill time
1.00
causes get assassinate
0.77
be used to have good time
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.68
Plausible(
go see play
,
be used to kill time
)
⋁
Evidence:
0.04
¬ Salient(
go see play
,
be used to kill time
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
1.00
Similarity weight:
0.77
Evidence:
0.02
Remarkable(
go see play
,
be used to kill time
)
⋁
Evidence:
0.01
¬ Remarkable(
go see play
,
causes get assassinate
)
0.65
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.77
Evidence:
0.04
Salient(
go see play
,
be used to kill time
)
⋁
Evidence:
0.01
¬ Salient(
go see play
,
causes get assassinate
)
0.63
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.75
Evidence:
0.95
Typical(
go see play
,
be used to kill time
)
⋁
Evidence:
0.33
¬ Typical(
go see play
,
be used to have good time
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.95
Typical(
go see play
,
be used to kill time
)
⋁
Evidence:
0.98
¬ Typical(
go see play
,
causes get assassinate
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.68
Plausible(
go see play
,
be used to kill time
)
⋁
Evidence:
0.64
¬ Plausible(
go see play
,
causes get assassinate
)
0.47
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.75
Evidence:
0.68
Plausible(
go see play
,
be used to kill time
)
⋁
Evidence:
0.82
¬ Plausible(
go see play
,
be used to have good time
)
0.27
Rule weight:
0.85
Evidence weight:
0.42
Similarity weight:
0.75
Evidence:
0.04
Salient(
go see play
,
be used to kill time
)
⋁
Evidence:
0.60
¬ Salient(
go see play
,
be used to have good time
)
0.13
Rule weight:
0.85
Evidence weight:
0.21
Similarity weight:
0.75
Evidence:
0.02
Remarkable(
go see play
,
be used to kill time
)
⋁
Evidence:
0.81
¬ Remarkable(
go see play
,
be used to have good time
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.04
Salient(
go see play
,
be used to kill time
)
⋁
Evidence:
0.95
¬ Typical(
go see play
,
be used to kill time
)
⋁
Evidence:
0.02
¬ Remarkable(
go see play
,
be used to kill time
)
Typical implies Plausible
0.33
Rule weight:
0.48
Evidence weight:
0.69
Similarity weight:
1.00
Evidence:
0.68
Plausible(
go see play
,
be used to kill time
)
⋁
Evidence:
0.95
¬ Typical(
go see play
,
be used to kill time
)