go see play: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be used to have fun 0.83
requires way to get there 0.83
be used to person that like play 0.82
be used to have fun on date 0.81
requires find out where there play 0.80
be used to something to do on date 0.79
requires see what play be on 0.79
causes think about interest thing 0.78
be motivated by it be fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.65
¬ Plausible(go see play, be used to have fun on date)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.78
¬ Plausible(go see play, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.79
¬ Remarkable(go see play, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.75
¬ Remarkable(go see play, be used to have fun on date)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.93
¬ Plausible(go see play, be used to person that like play)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.71
¬ Remarkable(go see play, causes think about interest thing)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.70
¬ Plausible(go see play, be motivated by it be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.46
¬ Salient(go see play, be used to have fun on date)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.83
¬ Plausible(go see play, causes think about interest thing)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.55
¬ Salient(go see play, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Remarkable(go see play, be used to have good time)
Evidence: 0.80
¬ Remarkable(go see play, be motivated by it be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.48
¬ Salient(go see play, be motivated by it be fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.39
¬ Typical(go see play, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.35
¬ Typical(go see play, causes think about interest thing)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.61
¬ Salient(go see play, causes think about interest thing)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.48
¬ Typical(go see play, be motivated by it be fun)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.33
Typical(go see play, be used to have good time)
Evidence: 0.55
¬ Typical(go see play, be used to have fun on date)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.60
Salient(go see play, be used to have good time)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.82
Plausible(go see play, be used to have good time)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)