go see play: requires way to get there

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires way to get there 1.00
requires find out where there play 0.90
requires find play and get ticketts 0.83
be used to have good time 0.83
requires go to theatre 0.82
requires go 0.82
requires get away from me 0.82
requires see what play be on 0.81
be used to person that like play 0.80
causes you might get bore 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.83
¬ Plausible(go see play, requires go to theatre)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.19
¬ Salient(go see play, requires get away from me)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.82
¬ Plausible(go see play, requires get away from me)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.96
¬ Plausible(go see play, requires go)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.44
¬ Remarkable(go see play, requires get away from me)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.74
¬ Plausible(go see play, causes you might get bore)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.93
¬ Plausible(go see play, be used to person that like play)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.58
¬ Remarkable(go see play, requires go to theatre)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.68
¬ Remarkable(go see play, requires go)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.44
¬ Salient(go see play, requires go to theatre)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.14
¬ Typical(go see play, requires go)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.66
¬ Remarkable(go see play, causes you might get bore)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.50
¬ Salient(go see play, causes you might get bore)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.84
Remarkable(go see play, requires way to get there)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.76
¬ Salient(go see play, requires go)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.38
¬ Typical(go see play, requires go to theatre)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.45
¬ Typical(go see play, requires get away from me)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, requires way to get there)
Evidence: 0.49
¬ Typical(go see play, causes you might get bore)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Salient(go see play, requires way to get there)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go see play, requires way to get there)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)