go see play: causes you might get bore

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you might get bore 1.00
requires way to get there 0.80
causes i may laugh 0.79
be used to even out 0.78
be motivated by get out of your house 0.77
requires find out where there play 0.77
be used to person that like play 0.77
requires find play and get ticketts 0.77
requires see what play be on 0.76
be used to something to do on date 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.50
¬ Salient(go see play, causes you might get bore)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.16
¬ Salient(go see play, be motivated by get out of your house)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.19
¬ Typical(go see play, be used to even out)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.41
¬ Plausible(go see play, causes i may laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.36
¬ Remarkable(go see play, causes i may laugh)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.33
¬ Salient(go see play, causes i may laugh)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.53
¬ Remarkable(go see play, be motivated by get out of your house)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.68
¬ Remarkable(go see play, be used to even out)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.84
¬ Plausible(go see play, be motivated by get out of your house)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.93
¬ Plausible(go see play, be used to even out)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.93
¬ Plausible(go see play, be used to person that like play)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.66
Remarkable(go see play, causes you might get bore)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.77
¬ Salient(go see play, be used to even out)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.49
Typical(go see play, causes you might get bore)
Evidence: 0.92
¬ Typical(go see play, causes i may laugh)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.50
Salient(go see play, causes you might get bore)
Evidence: 0.49
¬ Typical(go see play, causes you might get bore)
Evidence: 0.66
¬ Remarkable(go see play, causes you might get bore)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(go see play, causes you might get bore)
Evidence: 0.49
¬ Typical(go see play, causes you might get bore)