go see play: be used to even out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to even out 1.00
requires find out where there play 0.85
be motivated by get out of your house 0.83
requires get away from me 0.81
be used to person that like play 0.80
requires way to get there 0.79
causes you might get bore 0.78
requires see what play be on 0.77
be used to something to do on date 0.77
be used to have good time 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.77
¬ Salient(go see play, be used to even out)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.16
¬ Salient(go see play, be motivated by get out of your house)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.93
¬ Plausible(go see play, requires find out where there play)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.84
¬ Plausible(go see play, be motivated by get out of your house)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.19
¬ Salient(go see play, requires get away from me)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.82
¬ Plausible(go see play, requires get away from me)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.93
¬ Plausible(go see play, be used to person that like play)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.74
¬ Plausible(go see play, causes you might get bore)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.89
¬ Plausible(go see play, be used to something to do on date)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.44
¬ Remarkable(go see play, requires get away from me)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.50
¬ Salient(go see play, causes you might get bore)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.53
¬ Remarkable(go see play, be motivated by get out of your house)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.69
¬ Salient(go see play, be used to something to do on date)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.23
¬ Typical(go see play, be used to something to do on date)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.66
¬ Remarkable(go see play, causes you might get bore)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.79
¬ Remarkable(go see play, be used to something to do on date)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.68
Remarkable(go see play, be used to even out)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.45
¬ Typical(go see play, requires get away from me)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.19
Typical(go see play, be used to even out)
Evidence: 0.49
¬ Typical(go see play, causes you might get bore)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.77
Salient(go see play, be used to even out)
Evidence: 0.19
¬ Typical(go see play, be used to even out)
Evidence: 0.68
¬ Remarkable(go see play, be used to even out)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, be used to even out)
Evidence: 0.19
¬ Typical(go see play, be used to even out)