go see play: requires find out where there play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find out where there play 1.00
requires way to get there 0.90
requires find play and get ticketts 0.89
requires see what play be on 0.88
be used to even out 0.85
be used to person that like play 0.84
be motivated by get out of your house 0.82
requires get away from me 0.81
be motivated by you enjoy play 0.80
be used to have good time 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.70
¬ Salient(go see play, requires find out where there play)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.05
¬ Typical(go see play, requires see what play be on)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.86
¬ Plausible(go see play, requires find play and get ticketts)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.94
¬ Plausible(go see play, requires way to get there)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.99
¬ Plausible(go see play, requires see what play be on)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.84
¬ Remarkable(go see play, requires way to get there)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.85
¬ Remarkable(go see play, requires find play and get ticketts)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.93
¬ Plausible(go see play, be used to even out)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.93
¬ Plausible(go see play, be used to person that like play)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.15
¬ Typical(go see play, requires way to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.16
¬ Salient(go see play, be motivated by get out of your house)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.90
¬ Remarkable(go see play, requires see what play be on)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.68
¬ Remarkable(go see play, be used to even out)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.84
¬ Plausible(go see play, be motivated by get out of your house)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.19
¬ Salient(go see play, requires get away from me)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.44
¬ Remarkable(go see play, requires get away from me)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.82
¬ Plausible(go see play, requires get away from me)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.53
¬ Remarkable(go see play, be motivated by get out of your house)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.85
¬ Plausible(go see play, be motivated by you enjoy play)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.82
¬ Plausible(go see play, be used to have good time)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.85
¬ Remarkable(go see play, be used to person that like play)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.55
¬ Salient(go see play, requires find play and get ticketts)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.15
¬ Typical(go see play, be used to person that like play)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.81
¬ Remarkable(go see play, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go see play, requires find out where there play)
Evidence: 0.89
¬ Remarkable(go see play, be motivated by you enjoy play)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.19
¬ Typical(go see play, be used to even out)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.26
¬ Typical(go see play, requires find play and get ticketts)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.74
¬ Salient(go see play, requires way to get there)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.70
¬ Salient(go see play, be used to person that like play)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.60
¬ Salient(go see play, be motivated by you enjoy play)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.60
¬ Salient(go see play, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.77
¬ Salient(go see play, be used to even out)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.88
¬ Salient(go see play, requires see what play be on)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.25
¬ Typical(go see play, be motivated by you enjoy play)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.33
¬ Typical(go see play, be used to have good time)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.39
¬ Typical(go see play, be motivated by get out of your house)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.15
Typical(go see play, requires find out where there play)
Evidence: 0.45
¬ Typical(go see play, requires get away from me)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Salient(go see play, requires find out where there play)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)
Evidence: 0.87
¬ Remarkable(go see play, requires find out where there play)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(go see play, requires find out where there play)
Evidence: 0.15
¬ Typical(go see play, requires find out where there play)